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Lonelylurker:
If you reported each new exploit immediately, maybe after doing it once to prove that there's a real problem, then your 'improving the game' rational would be valid. But doing the same $hit over and over ad nausiam is just obnoxious, and as for 'it's fun' justifying such behavior; it spoils far more fun than it creates. (see the topic in General Discussion on this very subject)

RavenousRat:

--- Quote from: Lonelylurker on August 05, 2011, 08:05:27 AM ---it spoils far more fun than it creates.

--- End quote ---
No, it spoils fun may be for one poor victim, that usually deserves it, as I won't repeat "exploit" on someone for no reason. And brings fun to me, and everyone who reads such threads and everyone who knows that victim and knows that he deserves it.

Lonelylurker:
Giving yourself and some other sadists a few chuckles by spoiling someone elses (potentially) several hours of work is most certainly spoiling more fun than you create. "They deserved/were asking for it" is an excuse routinely claimed by the perpetrators of many vile acts in the real world and, unless the person was griefing you, is equally invalid here.

If you personally have not more than once, ever, with any combination of characters, suicide bombed/bursted in a guarded town; and that one time was the first ever incident of it's kind to prove the problem was real, then well and good. Yet these are purely unrealistic unjustifiable acts of griefing which happen all the time, and the only way to stop this behavior(among others) is accountability.

jonny rust:

--- Quote from: Lonelylurker on August 08, 2011, 03:28:10 AM ---Yet these are purely unrealistic unjustifiable acts of griefing which happen all the time, and the only way to stop this behavior(among others) is accountability.

--- End quote ---

the repetitive nature of these acts is what demeans them imo. The problem is they can come right back and do it again and the guards don't seem to recognize trouble when they see it.

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