Other > Suggestions

Defense against thieving and point-blank bursters in guarded towns.

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jonny rust:
exactly, besides, two game weeks is a lot longer than 10 minutes. If someone wants to go through all the trouble of relogging, alting, fast logging, multi logging etc. just to harass and thats the only way they know how to have fun then whatever.

There is only so much that can be done about this, but I think these sorts of penalties would still greatly curb that kind of behavior, and its the kind of bullshit that really does need to get curbed one way or another, played out by kids who probably don't realize how much of their lives and everyone else's time they are wasting.

Johnnybravo:

--- Quote ---I suggest adding a Assault tag to players who attack people in town, that lasts a few in-game weeks. With this tags guards will demand that the player holster their weapons in ALL parts of town, such as the Bazaar in NCR and give them a few seconds to put their weapon away
--- End quote ---
Not bad. But you might want to think a little more in case of random killers (I know you're not supposed to AFK in a town, but being vigilant all the time is just ridiculous for a place that's supposed to be guarded.) because few seconds are just enough for them.

Senrain:
Players could try to not hang around the exit grid, because they would be killed if they moved too many hexes and would be shot the second they drew their weapon, and if they managed to kill, they would be shot on sight for a couple in-game days anyways.

LagMaster:
i wish the players of this game be more mature

they all are like "Ahahaha, let's exploit this featchure/bug just for teh Lowlz of it, F*** the GMs and Devs, they can't stop us"


please FO comunity, stop 1 hex bursting in guarded towns for lulz,



i think the best sugestion is so all the players(exept theifs) will not recive DMG in guarded towns, but there shoters yes

spears:
Seems like both your problems can be solved by not letting anyone stand next to you.
The rewards for stealing from players are fairly low in my opinion, its more for trolling than profit the downsides far outweigh the fairly meager loot.

As for bursting your idea just made thieving more profitable, as more people will be forced to carry weapons in their inventory. I think a better solution would be for players who attack protected players to be unprotected on respawn.
It doesnt stop occasional bursting, but it does stop
you were hit for 113 hp and was killed
burstymcgee was hit for 42 hp
burstymcgee was hit for 103 hp and was killed
replication .59
get back to town
you were hit for 236 hp and was killed
burstymcgee was hit for 62 hp
burstymcgee was hit for over9000 hp and was killed.
replication .59
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