Other > Suggestions

Defense against thieving and point-blank bursters in guarded towns.

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Senrain:
I used the search function and found no topics suggesting this, forgive me if I didn't look hard enough.

Stealing
 Now i'm not another whiner that going to cry that someone stole from me, i'm simply suggesting making thieving a bit more balanced and make a bigger penalty for getting caught stealing.

 Lets say someone steals from you or someone tries to steal from you and you get the 'player has stolen (Or failed to steal) something from you!' message, the victim would have 5 in-game minutes to go talk to a guard.

 The guard would say something like, "I'll be sure to report this to my superiors" or something like that to confirm that you successfully reported the thief, that player would get tagged as a thief and the guards would watch that person more closely, (Higher chance of being caught by a guard.). Though the thief tag would go away after about a week or two of in-game time, getting reported again would reset the timer.

 So, lets say the thief is reported by 3 different people , well the guard would be convinced that the person is trouble and go kill them with a significant penalty to their reputation in that town, some Merchants even requiring that said player has to pass a higher charisma check in order to speak to them as long as they have the thief tag. (5 CH instead of the usual 3.)

Of course, if the thief is accepted in town it would take 4 reports against that person, liked and they would need 5, if the person is idolized the guards would just ignore all reports made by people with less than liked rep. If the person isn't protected the guard would just say something like, "Him? Shoot him for all I care." indicating that they aren't protected and the player can kill the person if they please.

Now this won't COMPLETELY prevent thieving, just make it harder if they're caught. Good thieves should have the common sense to make sure there are no guards nearby, and have a high enough skill to not get caught, course this shouldn't be implemented in unguarded towns.

Point-blank bursters

Some dude runs up to you. (Great another thief you think.) Then he pulls out a SMG/Minigun and blows you to bits before you can react. Now I think this a bit silly that people can do this with little penalty

I suggest adding a Assault tag to players who attack people in town, that lasts a few in-game weeks. With this tags guards will demand that the player holster their weapons in ALL parts of town, such as the Bazaar in NCR and give them a few seconds to put their weapon away, if they move too many hexes with a weapon out, take too long to holster, or take out their weapon again they will be shot by the guards.

Feel free to add ideas onto or shoot down my ideas, trolls are welcomed, because they amuse me.

jonny rust:

--- Quote from: Senrain on July 15, 2011, 07:31:21 PM ---Point-blank bursters

Some dude runs up to you. (Great another thief you think.) Then he pulls out a SMG/Minigun and blows you to bits before you can react. Now I think this a bit silly that people can do this with little penalty

I suggest adding a Assault tag to players who attack people in town, that lasts a few in-game weeks. With this tags guards will demand that the player holster their weapons in ALL parts of town, such as the Bazaar in NCR and give them a few seconds to put their weapon away, if they move too many hexes with a weapon out, take too long to holster, or take out their weapon again they will be shot by the guards.

--- End quote ---

I dont think this punishment is at all severe enough as it only takes a second to unholster a gun and burst someone, the guards would never react in time and as it's a suicide mission anyway it would make no difference to the burster.

The only way to prevent constant repeat attacks is either to ban the burster from that town for a few in game weeks or have him wake up in the town jail where he can stay for a few weeks.

As I have said before, a town that calls itself protected yet repeatedly lets in known 'murderers' is not a protected town at all, not to mention this is probably one of the worst exploited loopholes in the game.

Senrain:
The guards would shoot the person as the instant they pull their weapon and iff they move more than a few hexes with it out. It may not be perfect but it will definitely slow them down.

Being kicked out of town for a few in-game weeks may be a better idea, said player being shot down if they enter town before their banishment is up, though maybe a separate 'Murderer' tag should be added if they manage to kill the victim, being shot if they walk into town again.

Should the Thief, Assault, and Murderer tags be viewable as Karma perks? Kind of like childkiller except temporary.

RavenousRat:
Oh no, don't force me to create alts with 10 PE, 10 AG, one hander trait and SG tagged with names:
PointBlankBurster1
PointBlankBurster2
PointBlankBurster3
PointBlankBurster4
PointBlankBurster5
Only because I'll have problems after bursting people in NCR and will have to relog after each burst.

jonny rust:

--- Quote from: RavenousRat on July 15, 2011, 08:18:04 PM ---Oh no, don't force me to create alts with 10 PE, 10 AG, one hander trait and SG tagged with names:
PointBlankBurster1
PointBlankBurster2
PointBlankBurster3
PointBlankBurster4
PointBlankBurster5
Only because I'll have problems after bursting people in NCR and will have to relog after each burst.

--- End quote ---

at least its another ten minutes we don't have to live with your burster

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