Other > Suggestions
Starvation and Dehydration
Jotisz:
I don't agree it would give a real harshness to the game it would show that the world died and each day is a fight for surviving a bag of water would be more valuable in the desert then a combat armor since not having water would mean death.
Luther Blissett:
Agree with Jotisz - the "Crazy Water Bag Idea" thread went into quite a bit of detail on the subject as well and made some nice suggestions. If anyone ever played Burntime, despite its simplicity, it did a pretty good job of feeling like post-apocalyptic survival through lack of water and food - it's wasteland was genuinely harsh (though the king of "wasteland is genuinely harsh" games has to be Visions of The Aftermath : The Boomtown)
Anyway, I'm pretty sure there was mention of using food / water as a payment method for companions - so perhaps once (if) that's implemented, it might become clearer how any sort of food/water survival could be included.
avv:
Food and water should be the resources to fight over in post apo world, it'd increase the wasteland feel. It could even offer something to struggle over cosntantly, which means more action. However if those resources are implemented as items, then they can be transferred from character to another and hoarded, thus making the whole feature just a pointless grind.
Wichura:
Oh look, it's THIS thread again.
I've never had food-crafting alt yet. Specialized alts - collect them all!
avv:
--- Quote from: Wichura on July 15, 2011, 05:03:23 PM ---I've never had food-crafting alt yet. Specialized alts - collect them all!
--- End quote ---
Unless food&water doesn't exist as items.
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