Other > Suggestions

New skill "taking cover"

<< < (2/7) > >>

Sh4D:
great idea, this was a thing i thought off long time ago. Not to mention that if we have 3d critters it will be easy to make them even crouch! and if everything is in 3d it will be stupid to not use the hittest possibilities of a 3d engine, which would allow covers like this, even if in 2d its still a loto f job because people can shot u from different directions and dev would need to make it so the cover knows if they're shooting u from front, side or back which would modify the cover effects. Thats still possible but would be way more easy in 3D. Also using 3d would allow a completly different game play where u can move and aim shot with mouse, and its in my mind stupid to modify all graphics to 3d if ure not changing the gameplay. I end my off topic rambling.
peace

Aquare:
   This skill should be based on sth. In my case I propose skill points, like Rio did, in order to deprive combat characters of possessing every ability. For instance if someone choose skill "taking cover", he's not able to have insanely high FA, DOC. That could create some space for medic character on the battleground (TC). If the game is various, it's not boring. One character cannot be expert in every domain. Using obstacles one could balance sniper and big gunner class.

Johnnybravo:
No, Fallout graphics make it hard to even think about such feature.

Unlike tactics, most of fallout scenery was not done with anything similar in mind, and also any 1hex cover would not be sufficient - only one line of hexes would loose visibility, and there is little to no desired 3 hex scenery.

jonny rust:

--- Quote from: Johnnybravo on July 12, 2011, 06:00:58 PM ---No, Fallout graphics make it hard to even think about such feature.

Unlike tactics, most of fallout scenery was not done with anything similar in mind, and also any 1hex cover would not be sufficient - only one line of hexes would loose visibility, and there is little to no desired 3 hex scenery.

--- End quote ---

there are lots of car wrecks and there could be more to make this viable, also once we go 3D it will be possible to crouch or go prone behind rocks falls and such.

also a barrel is one hex and is sufficient to one man to hide behind.

DocAN.:
If you know how to play You dont need any "take cover", You just know how to use walls and other map elements to ambush Your enemies.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version