Other > Suggestions

New skill "taking cover"

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Rio:
   Like many players I like PvP and I notice, the changes are needed. Fights end too quickly. My favorite example: 2 x burst with LSW in the back. Much depends on luck, not much depends on skills, that should be obtained along playing. Every new player and his neighbors download PvP build from forum. At the same time they don't know why it looks like that. After a few days of exping they come into PvP fights and they have the same chances like experienced players. More things should rely on player's experience.
   I was thinking about new skill like "taking cover" or sth like that. Presently, it's hard to use obstacles in fight. When the skill bonus for sneaker standing near a barrel was introduced, I thought it's the thing I will never use. However, once I was running away from hostile sneaker and reminded about barrel. I used it, survived and the enemy was surprised. I noticed, enviroment object can diversify the gameplay.
   My idea is about existence of area, that gives you additional damage resistance points, when you stand behind some kind obstacle or near corner of the building. It protects you only from defined directions and this area increases within raising of the skill. It'd allow creating new unique tactics, give an advantage to experienced players, who knows spots well and make fights longer. Fact, obstacle protects you only from one direction and make impossible existence of ideal obstacles and forces players to fight with various ways.
   I've seen an idea about increasing HPs to 300-500 and decreasing damage of weapons. In my opinion, it will make the fights longer, but in the artificial, innatural method. The winner will be a person with larger amount of stimpacks.
   I am not sure, if it's the best description, so I paste a picture:


   Blue area depends on skill and gives damage resistance points. In closer area, that are not filled with colour, there is no effect.

T-888:
This is pure genius :) dammit this is really good you could even implement to be able to take cover behind a teammate ;D for an example a sniper stays behind a tank big gunner that way gaining a tactical advantage therefore increasing the chance of success , using obstacles and " real " cover to your own advantage , i hope i am not missing something because on paper this feature sounds very good it would promote team play and the skill cap of the player in my opinion.

So +1

avv:
Rio you're not the first to suggest this. But yes, something like this would add to the gameplay. In addition some objects that block the view at the moment could be turned as transparent cover instead. Car wrecks and cactuses come to mind first.

jonny rust:
I'm totally on board with this, the game absolutely NEEDS it.

I agree with avv in that (and I have posted this somewhere else) anything that can be seen over but not walked through (and I believe there is a specific marker for these objects used in the map maker) should be usable as variable amounts of cover, i.e. things like cacti (being the lowest form of cover) to things like car wrecks (being the best).

I dont however think this should be another skill (not unless we start to consolidate existing skills as suggested in the "useless skills etc." post) as it would probably spread our limited skill points too thin.

Perhaps it could instead be based on agility and luck? and add to damage resistance somehow.

It would obviously have a lot of kinks to work out, all the more reason to implement this sooner rather than later. 

Crazy:
I don't think it should be linked with any skill (even a retard understand how to use a cover), an heavy AC bonus or DR bonus when you're protected by a cover would be enough (which not apply from back nor close range obviously). Yeah that would be awesome...

But already suggested at least two times or more, and I think dev will implement it as soon they will find a way to do it. Which is not the case yet...

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