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Author Topic: Modifications requests  (Read 19664 times)

Graf

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Modifications requests
« on: June 30, 2011, 06:14:11 pm »

Such topic exists at the numerous forums, so I've decided to make same thing here. As the title says, it will be a topic, where people can ask a modelers for something they want to see implemented as the modified interface, modified sprite (or something similar) or a tool. Here's the rules, which should be obeyed by those, who post here:

1. The request should be well-described, easy to understand. If you can provide pictures - do it.
2. The request should consist only one message. If you want to add something to it - use modify button
3. No off-topic discussions (and everything that could be considered so) are allowed here.
+ General forum rules.

I'll be first to start.

As we all know, IPLY is currently developing the project V13, and sometimes (rarely, but still) they release such things as the Armageddon Rag, which is a newsletter about the Fallout universe. Starting with the third issue, it is presented on a screen of a RobCo PIP-Pad, which is an experimental model of the Pip-boy series, that were discovered in an old RobCo warehouse (as it says on the start screen). In my opinion it is very well designed, so I wonder if someone wants to make an interface modification with the following image used instead of the standard Pip-Boy.



That's it for now. Feel free to post your requests.
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jan0s1k

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Re: Modifications requests
« Reply #1 on: July 01, 2011, 06:42:08 pm »

Just a simply request, I always wanted to do this, but never had time :P
"Follow to" button on whole game resolution (in my case 640x480 and 1280x768)

I just need this one line of code (no need to create any image for it and maybe with "0 0" for Cancel button)

I need it, because I'm always messing up clicking on it with my mouse (it's little crazy)
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Doctor Eex

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Re: Modifications requests
« Reply #2 on: July 01, 2011, 11:59:22 pm »

Just a simply request, I always wanted to do this, but never had time :P
"Follow to" button on whole game resolution (in my case 640x480 and 1280x768)

I just need this one line of code (no need to create any image for it and maybe with "0 0" for Cancel button)

I need it, because I'm always messing up clicking on it with my mouse (it's little crazy)

It's not possible. You cannot make dialogue buttons to full resolution size. However you can increase active area a lot.
« Last Edit: July 02, 2011, 12:11:56 am by Doctor Eex »
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jan0s1k

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Re: Modifications requests
« Reply #3 on: July 06, 2011, 08:26:24 pm »

So if you could... It can be half of screen Follow and half of screen Cancel... It's really annoying to try clicking on these standard buttons.
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Doctor Eex

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Re: Modifications requests
« Reply #4 on: July 07, 2011, 05:20:03 am »

So if you could... It can be half of screen Follow and half of screen Cancel... It's really annoying to try clicking on these standard buttons.

This menu is used also to make choice RT|TB|Cancel on WorldMap
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jan0s1k

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Re: Modifications requests
« Reply #5 on: July 07, 2011, 12:17:47 pm »

Oh, fuck :/ Ok, I'll try to live without it ;)
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Re: Modifications requests
« Reply #6 on: July 07, 2011, 11:50:28 pm »

wide screen mode for classic interface ?
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jan0s1k

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Re: Modifications requests
« Reply #7 on: July 27, 2011, 05:55:50 pm »

wide screen mode for classic interface ?
What do you mean? Interface is working correctly under every resolution which is higher than 800x600.
If you mean worldmap, LLITiF (with some other people) made it a long time ago:
http://fonline.ru/forum/showthread.php?t=8759
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Tomowolf

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Re: Modifications requests
« Reply #8 on: July 29, 2011, 01:31:00 pm »

Weapon sounds from FoT to FO please. (Or tell me only how to do it).
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h
Re: Modifications requests
« Reply #9 on: August 13, 2011, 04:51:58 pm »

Could someone edit a slave dialogue to more nicer version? I'm tired of treating my slaves like shit.
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Doctor Eex

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Re: Modifications requests
« Reply #10 on: August 13, 2011, 04:57:16 pm »

Could someone edit a slave dialogue to more nicer version? I'm tired of treating my slaves like shit.

This is located o server side. And yes, slaves are shit
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Re: Modifications requests
« Reply #11 on: August 17, 2011, 11:55:47 am »

Have it done yet?
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Grommok

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Re: Modifications requests
« Reply #12 on: September 11, 2011, 04:55:55 pm »

I'll like a timer in my pipboy, like the one used for the wait function in Fallout. Basically i need to set it to an hour, so when that IN GAME hour is reached it sounds. Otherwise i keep missing the train ;D
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Quote from: Grommok
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Ganado

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Re: Modifications requests
« Reply #13 on: September 11, 2011, 04:57:27 pm »

Grommok, an interface can't do that.
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Grommok

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Re: Modifications requests
« Reply #14 on: September 11, 2011, 04:59:48 pm »

Oh, thanks for telling me so.
But to be clear: I dont mean the WAIT function in fallout. I mean that i can tell the timer "beep at 17.00" and when the game time reacher 17.00 the "beep" sound is played. It's really impossible?
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Quote from: Grommok
Chi si ritira dalla lotta
E' un gran figlio di mignotta!
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