Well, if its not a problem:
As i said above, i think bars are (currently) rather shallow. Just a few NPC's, restrooms and thats it. Not one living human or even reptilian soul. Nothing. my suggestion is to bring a little bit more life to the bars: Jukeboxes with vintage 50s-60s music (Ella Fitzgerald, Louis Armstrong and even Johnny Cash, although he doesn't quite fit into the atmosphere), random quests given out by the bartenders or drunkies, such as: kill Z in XY coordinates, and return with his possesions (dogtags probably?), find him a rare item (Cat's Paw or other?), investigate a cave, and simmilair. But my probably greates suggestion would be that bars should acctualy be a place for players to come together-not for the quests, just come together. Why not lower alchohol prices in the bars, whilst increase prices of other items? Makes sence if you ask me. Plus probably (after implementation of news in every major town, if it happens), players who start a fight in the bar be in the newspaper the next morning, with the victorious one being contacted by a local fight organizer (arenas), to come and test his skills in the arena. I also have a pretty trivial suggestion: why not ad some activities for the "flavor"? Such as darts, billiard (based on a simple dialog, using say to add the names of your opponents, although they will have to add you too), making a good foundation for barfly RPing. Oh, and as far as these activites go (the ones mentioned above), the success rate should be based on the players luck and gambling partialy, with a base 25% chance of winning, that is not based on your skills or stats, thus balancing it.