Other > Suggestions

Drivable cars in city/encounters

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Haterade:
no no and no, i dont wanna see NCR flooded with mad drivers... i can imagine how the system would work (and in my theory it would work almost like in tactics) but i wont tell anything, the idea is just a pure crap. sorry.

Lizard:

--- Quote from: Andr3aZ on June 29, 2011, 09:43:08 AM ---This is a nice idea Lizard!

But i think it will be a bit of work to implement, and that means something like that will only make it in the game if our development guys are really into some idea like that.

And yeah, someone might come up with "there never have been bikes or raiders on bikes in fallout! this is not falloutish!"

--- End quote ---

Thanks, Andr3aZ! :)

"Falloutish" is ineed a vague term, because every single person has its personal idea of it, but what is it in the end, it's up to those, who shape and implement it. It could be the developers or community itself, as we see in 3d development.

About work, it's mostly the art, mapping and drawing, but needs some scripting for obstacle appearance. There could be 5 NPCs ouside the visible map in SouthWest, shooting special obstacle ammo after a warning, like a guard yelling to put away the weapon, or else he shoots.

But else, it could be even realised in simple form with current mechanics, just replacing the players and NPC frames with vehicles facing SouthWest (for now, as Tactics frames spun in right direction) and making a map with exit grid in SW.



--- Quote from: Surf on June 29, 2011, 11:59:05 AM ---This maybe sounds nice on the paper, but will look too artificial and dull in reality. Also, have fun doing hundreds of new tiles just for this small new feauture. It's not worth the effort.

--- End quote ---

I beg to differ. ;D
It's just a small crappy drawn presentation, explaining the idea in general. But what if someone puts more effort in this? Aside from that, that wouldn't be "hundreds of new tiles", because sand with straight road will look blurry enough, in worst case, with appropriate filter.

Surf:

--- Quote from: Lizard on June 29, 2011, 12:25:42 PM ---
I beg to differ. ;D
It's just a small crappy drawn presentation, explaining the idea in general. But what if someone puts more effort in this?

--- End quote ---

Don't get me wrong, for sure it'd be appreciated, but I like to see things done or atleast better thought out before I beg to differ aswell. ;)

Lizard:
Good, so be it. I could talk about it the whole bright day, no? ;)

Lexx:
That's like a super annoying minigame. You can't loot the dead and it will always look the same. You can't escape, because it's a linear railroad-trip. That means, under circumstances such an encounter can be the 100% sure death for the character, which in return means you lose everything by default. Not to forget all the technical difficulties that would need to be solved... In this cases, it would be easier to simply take Fallout: Tactics driving system.

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