Author Topic: FO: Desert Europe  (Read 188273 times)

Re: FO: Desert Europe
« Reply #90 on: August 13, 2011, 09:56:20 am »
can you make tutorial of making good world map as fallout map? i dont know how making world map  >:( do you use psyhical map of europe or what?

Offline Shangalar

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Re: FO: Desert Europe
« Reply #91 on: August 13, 2011, 11:53:43 am »
We used many screens from google earth, reworked with lots of new adapted graphics.

JovankaB

  • Guest
Re: FO: Desert Europe
« Reply #92 on: August 13, 2011, 01:06:52 pm »
Yes, it has new worldmap. Don't you see it? ;P


Is this 1:1 scale? That's like 10 times the area of Fallout 1+2...
« Last Edit: August 13, 2011, 01:10:50 pm by JovankaB »

Re: FO: Desert Europe
« Reply #93 on: August 13, 2011, 01:10:05 pm »
Is this 1:1 scale? That's like 10 times the area of Fallout 1+2...

the map is outdated

Offline Surf

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Re: FO: Desert Europe
« Reply #94 on: August 13, 2011, 03:32:03 pm »
<a href="https://www.youtube.com/watch?v=m3_ezma3nbw" target="_blank">https://www.youtube.com/watch?v=m3_ezma3nbw</a>

Not bad, I like the multi level cliff graphics, did you take them from Fallout:Nevada? Those trees and cars unfortunately stick out way too much and don't fit to the rest of the graphics.

Re: FO: Desert Europe
« Reply #95 on: August 13, 2011, 06:11:49 pm »
No we didnt took anything from this project , Ras did it by himself.

Re: FO: Desert Europe
« Reply #96 on: August 13, 2011, 08:02:43 pm »
No we didnt took anything from this project , Ras did it by himself.
No, this based on very good Lexx picture(if i have good informations).

Offline Surf

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Re: FO: Desert Europe
« Reply #97 on: August 13, 2011, 10:17:16 pm »
No, this based on very good Lexx picture(if i have good informations).

Jup, just asking because the Nevada guys have similar graphics. ;) On a constructive note: I'd make the transistion from desert tiles to this "ramp" leading to the cliffs a bit more smooth. Right now it looks a bit forced there. Hope you know what I mean, heh.


Offline Surf

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Re: FO: Desert Europe
« Reply #99 on: August 16, 2011, 06:07:45 pm »
Yep, exactly what I thought, barter1113, thanks for clarification.

Good job to the "developers" here, taking work from other people and then even claiming it's yours.

Offline Rascal

  • FOnline2!
Re: FO: Desert Europe
« Reply #100 on: August 16, 2011, 06:51:41 pm »
when u look very closely on both ramps u can see that the tire tracks are the same "DE one" is just mirrored from F:N

Offline Shangalar

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    • Generation Fallout
Re: FO: Desert Europe
« Reply #101 on: August 16, 2011, 07:05:58 pm »
Everything taken from other projects will be of course mentioned, and their authors credited. That seems pretty logical. No need to focus on that.

Offline barter1113

  • New Vegas fanatic =)
Re: FO: Desert Europe
« Reply #102 on: August 16, 2011, 07:27:21 pm »
Yes but please don't say it made by your workers. I have nothing against borrowing scenery from mods but should be given to who is author of graphics and how you get them.

Later, people think that you're the authors of graphics.  ::)

Surf: No problem, I browse NMA forums for some time, necessarily modding forum. There're lots of that kind arts.

Re: FO: Desert Europe
« Reply #103 on: August 16, 2011, 07:55:15 pm »
Yes but please don't say it made by your workers. I have nothing against borrowing scenery from mods but should be given to who is author of graphics and how you get them.

Later, people think that you're the authors of graphics.  ::)

Surf: No problem, I browse NMA forums for some time, necessarily modding forum. There're lots of that kind arts.
Barter ,what is your problem .Did you made those sceneries? If yes then sorry , if no then why you are trolling it.Its not your problem.
Btw.I was wrong I had bad informations so because I said that RAS made it...

Offline Surf

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Re: FO: Desert Europe
« Reply #104 on: August 16, 2011, 08:05:01 pm »
No one is trolling, he is actually quite right that respect/credit should be given where it is needed. And since you already clarified this issue, I think we can move on with the topic/thread. :)