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Mutant mercenaries

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Ghosthack:

--- Quote from: Dishonest Abe on June 20, 2011, 11:48:35 PM ---Speaking of merc commands, the current system makes you have to speak to each merc separately to change their attack style / distance. It would be nice if that could be put into the Alt-click menu, like the 'Move To' command, to not make it so you have to go through each merc every time you want to change it.

--- End quote ---
A merc interface is planned, but it will most likely not make it into the wipe update, but rather will be introduced later on. I agree that the current method of controlling your mercs is a little bit clunky. Radial menues is something I've been thinking about also lately, but this remains undecided.

wreese2u:
Merc leaders are gonna suck :o

0m3n:
No super mutants artillery.

Solar:

--- Quote from: Michaelh139 on June 21, 2011, 12:59:46 AM ---Yes, that's why I am wondering this to Solar.

--- End quote ---

No idea, never tested it. If it is the case its a bug.


--- Quote from: wreese2u on June 21, 2011, 02:02:23 AM ---Merc leaders are gonna suck :o

--- End quote ---

The idea is that mercs are able to be used without a dedicated build. They will be useful, but should not be deciding fights on their own. If anything I fear they'd be too good, not useless. 

sell and steal:

--- Quote from: Solar on June 20, 2011, 02:02:21 PM ---They will be back, they will take up more of your limit than other mercs and they will not disappear if they are in combat.

So generally, they won't be so annoying.

--- End quote ---
Good reason to be in hummer with friend who has mutants too so they will be annoying again ;D with your mutants somethink like this your friend have 3 mutants + you 3 then you two (only leaders the mutants do the dirty job) and 8 slots

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