Other > General Game Discussion
Another Loss.
Trias:
--- Quote from: Reiniat on June 21, 2011, 11:47:37 PM --- :P :P :P
Seriously your discussion is going to nowhere and i strongly doubt that any guy gets interest in read this whole boring stuff.
Also we are in the end of our pwnzement era, a whole new update is coming (not soon of course). Soon (hahaha) you will have many new stuff to be disagree with. Cry because some actual feature or system is wrong is useless now, everything now is abusable and devs will not change anything until everything is done.
--- End quote ---
If you think going on a forum and sharing your views, no mater how valid or invalid boring then you probably cease to log on. It's a forum. People talk.
Trokanis:
No where in this thread is it stated by me that PvP needs to stop. And I know how scary it is for some of you to think about change, but the current system isn't working, and it hasn't worked. Partially because of lack of established features, and because so many people drop off so quickly because of the pk abuse issue. If GM's can see it, and many players can see it, maybe I'm not completely crazy.
There has to be some way to strike a balance. Maybe not being able to jump someone that's 5 lvls lower unless they hit you first? Perhaps if we try to think of ways to achieve this, rather than just saying "Pk fine more loot for me no challenge yay!"
Stration, did you never finish Fallout 1 and 2? Say for example that Pk was banned unless in TC (which is again not what I won't) Then you would have players like my friends and new people who join, playing, lvling up, scaving, delving in the glow(and later places), and trying out TC... But wait isn't that what this game is about?
Reiniat, as Gatling said the net allows for a lot of the people to be unreasonable than they might be in say normal life. So a thread on the net isn't going to go as smooth as a normal debate.
Yoz, yeah I was being insistent. I will try to be more flexible but it's difficult when few others are.
Trias, Many pk's that I and people I have spoken with go around for the soul purpose of killing everything that moves, the lower the better taking their stuff and moving on. If you spend any amount of time getting the gear you just lost, that's time you don't get back. And when it can happen just because some punk is all full of pent up rage about something and is just out for kicks, it's in the least very annoying, and for many people not fun.
T-888, the discussion is about the fact that as stated by many people the current system which whether on purpose or not caters to the depraved. And is in no small part a factor in the lack of a population. (And maybe you should read the thread so you know what we're actually talking about.)
Zuhardu, you bring up a point as Swing did, it's a beta, it's not finished. You however seem to have trouble realizing that the difficulty of the game is NOT in question. This game is quite easy, in essence. It is the fact that there is no scale when it comes to a lowbie and a capped pk. With the fact that so many people follow with the depraved style of game play, you can't walk hardly anywhere without bumping into a PK that's hyped up and blows you away. No amount of knowledge of the game can change this fact. (I think Gatling mentioned this point, and I later reiterated it.) The fact that you see an attempt to debate and a perhaps find a solution to an aspect of a beta-test as crying, seems to indicate you might be missing that this is a test.
Gatling:
--- Quote from: Trokanis on June 22, 2011, 03:02:31 AM ---If GM's can see it, and many players can see it, maybe I'm not completely crazy.
--- End quote ---
It was my position more as a player than a GM, as I have always been more active as a normal player in-game(though usually without all this gang stuff/anti-pk/pk hangups people seem to have). It hasn't been enjoyable for awhile as a solo players position, and this was from an Established position. I had a few alts, a crafter, a few fun ones, my own base, caps, etc. So its not like I had nothing, had to scrape to get what I wanted, I enjoyed a rather leisurely gaming experience(after working to get my own base that is, hah). I still lose stuff rather often, but losing stuff isnt really a bad thing. You can still die in-game, and enjoy yourself.
I enjoy the pvp, but have not really had fun with it this wipe for a bit since the solo pvp'er was rather shit upon with a rising list of changes. Still try, yes, but its more mixed than it should be. Oh well, and DESPITE my bitching, I still try to enjoy myself, and do at times.
...Just not as much as I should, which is puzzling, as I do like the game. So it's at a point of being, "I like this. I know I like this. But why the hell is this crap just more annoying than fun?" Anyway. Again, I'unno what other GMs opinions on it are, I still, to this day play normally more than GM duties(mainly because whenever I am on GM name, theres almost never reqhelps, and its boring just sittin' on my GM char waiting for that), so that is again my little opinion on it.
The game can appeal to everyone, when its balanced out. And it will, in time, I just hope I am patient enough to wait until then. Probably(I think), as I still am here despite the craptacular clusterfuck of pvp.
Trokanis:
I hereby ask forgiveness from Gatling for placing reference on him solely as a GM.
--- Quote from: Gatling on June 22, 2011, 04:04:05 AM ---
The game can appeal to everyone, when its balanced out. And it will, in time, I just hope I am patient enough to wait until then. Probably(I think), as I still am here despite the craptacular clusterfuck of pvp.
--- End quote ---
So I will say that players can see that there is an issue.
I'm open to thoughts from anyone on how we might strike some form of balance. I'm sure someone other than me has some kind of idea.
None:
Personal karma, what depends on player to player behavior, visible to everyone as name colorizing(example: red-orange-white-lightgreen-green). No artificial ingame limitations. Its balance of player maintaining his own name, reputation in wasteland. You like grouping and other social attributes of this game? Then you would care about your personal karma to be in positive numbers - Green. You like pking and trolling other players? You can still group and do other stuff as anyone else, but becouse your name is red you cant expect trust from random players.
There wouldnt be any positive effect in killing other players - You are at max green and your enemy is in max red values, by killing him you wouldnt get any +/-0 points to your karma, but if his karma aint that bad you would get negative values, if his karma is in green aswell you would think twice to lose your karma for one kill. Abuse would be prevented by demands/work to get positive values. The higher your karma is the higher impact has your bad behavior on it. Easier way to go down, harder to go up with your karma.
Is it that one step from harshness to gameplay, balance without any restrictions to player freedom.
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