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Another Loss.

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Crazy:

--- Quote from: Zozio on June 20, 2011, 06:24:40 PM ---I have a suggestion for devs:

If you have removed the bank interests (and virtually removed the banks), why not removing the Gauss pistols?

This game needs more equilibration mechanisms.

- the banks removing, added with capital quasi confiscation INCREASES DISequilibration
_ the Gauss pistols iNCREASE DISequilibration


If there are less and less players the evening in the end of the week (when a lot of players should normaly be there), there are reasons....

--- End quote ---

That doesn't make any sense. What is the link between bank interest and gauss pistol oO? And personnally, I would play even less without gauss pistols...

Zozio:

--- Quote from: Crazy on June 20, 2011, 06:35:55 PM ---That doesn't make any sense. What is the link between bank interest and gauss pistol oO? And personnally, I would play even less without gauss pistols...

--- End quote ---
Perhaps YOU don't make the ling, but A LOT a players makes it: MONEY.

A team power is NOT a power player' extreme build. This is almost nothing.

The power this is MONEY,

MONEY to buy ALL (even numerous Gauss at 300k caps each), to be able to pex expensive build,
MONEY MONEY.

The rest is a detail.
The caps, the dollars, are the key of success.

If devs makes more and more DISequilibrate mechanisms, in advantadge for BIG AND RICH teams, many players quit the game.

It is a question of choice.

But it is mathematic.

Trias:

--- Quote from: Zozio on June 20, 2011, 06:24:40 PM ---I have a suggestion for devs:

If you have removed the bank interests (and virtually removed the banks), why not removing the Gauss pistols?

This game needs more equilibration mechanisms.

- the banks removing, added with capital quasi confiscation INCREASES DISequilibration
_ the Gauss pistols iNCREASE DISequilibration


If there are less and less players the evening in the end of the week (when a lot of players should normaly be there), there are reasons....

A game need a critical mass of players. Fonline 2238 losses each day some players, and now, IT IS NEAR this critical mass bottom limit:

To be clear: there is a death hazard for this game.

When there will be only VERY big teams on this servers it will be the end .

To be more honnest I wait to see the 2277 is more equilibrated.

--- End quote ---

As has been said quite a bit the reason the numbers are low is because of he upcoming wipe everyone is waiting  for. Personally I'm not playing at the moment because I'm waiting for the wipe, but I do come on here everyday after work to get updates and news.

I just know for a fact if I started playing again, as soon as I made some decent progress the wipe will hit me like visiting the doctor after a $5 hooker.

Zozio:
I also play at Civilization 4.

The victory key is NOT in developping a numerous army, but a GOOD army.
The victory key is the MONEY. To buy buildings, to buy units, to buy research.

But there are equilibration mechanisms: it is fun to develop a big empire.... but it has a cost.... and it is expensive.... at each turn.... (not only the first one).

Crazy:

--- Quote from: Zozio on June 20, 2011, 06:40:31 PM ---...

--- End quote ---

Bullshit. This is not the real life, stuff is far more valuable than caps, you can't play only with caps, and they don't always manage to get you the stuff you need. Even if some players play for caps (htey can if they think it's fun), majority are playing for PvP/PVE (and few for RP) where stuff is all you need. You can't build a big and powerfull team with caps, but you will be able to with stuff. Expansive builds are expensive in stuff, not caps.
And it still doesn't have any link with gauss pistol.

Btw, capitalizing words doesn't make your speech better...

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