Other > Suggestions

Fix Melee Damage

<< < (14/18) > >>

Perteks:

--- Quote from: Solar on June 16, 2011, 11:36:30 PM ---I'm sure you're capable of the iota of imagination it takes to think up a scenario where by you can stop someone aiming a gun at you if you are near enough to them to punch them in the face.

Anyway, this is pointless. Its happening, get used to it.

--- End quote ---
Same to push him back with weight of gun. I see real scenario for 95% chance hit but not for 50% uh


Yea how good to know Devs give shit about players opinion :D

Rascal:

--- Quote ---Cry all you want for some odd 18 ap turn based past, the perk is coming and 18 ap will simply not be possible.
--- End quote ---

18ap is max whats system gives , all power builds are about specialisation and optimalisation so see nothing wrong about 18ap... u know how much u have to sacrifie to achivie it ? this build is useless in any other case than TB and moreover its specialized into urban encounters into open space like near hub/ncr other builds are more effective, u told lately that u wanna give player ability to create lot of different builds (it was in lifegiver disscusion when u told that there will be possibility to create a true tank with 300hp) and again whats wrong with 18 ap ? why its odd for u ? its 10agility, 2x action boy, jet addiction and 2x bonus move so its a lot of sacrifice...  300hp tanks, hand to hand ninjas who kill ba/lsw powerbuilds are cool for u but TB specialised character is odd, be consequent in ur acts

Surf:
It has been already said that builds specalised for only one combat system aren't wanted.

Solar:

--- Quote from: Surf on June 17, 2011, 12:09:30 AM ---It has been already said that builds specalised for only one combat system aren't wanted.

--- End quote ---

And further to that, what you described was an alt.


--- Quote ---u know how much u have to sacrifie to achivie it ? this build is useless in any other case than TB and moreover its specialized into urban encounters into open space like near hub/ncr other builds are more effective
--- End quote ---

Every part of that sentence is a reason it will not exist.

The revised char system is about being able to do all these different things without having to create an alt. 18 AP chars only exist because perks were not revised. You can see the trend of curbing really high ap values over many months and it will continue.

It is not about providing the tools to build an otherwise useless char that can totally out perform normal chars in any aspect - this is expressly what is being phased out.

Rascal:

--- Quote ---It has been already said that builds specalised for only one combat system aren't wanted.
--- End quote ---

RT town control chars gonna always sux in TB,
and TB PK oriented chars gonna always sux in RT fight.
You just cant change that, take the whole sequence system in the first place....  and even 1 single bonus move perk change totally whole fighting potential of tb oriented char couse it allows to step up from cover shoot 2 burst and hide again, rt char can burst only 1 time in this scenario, moreover there is a very small ammount of RT builds who have FULL 2 burst its usually like 11 ap build (12ap needed).
The whole buety of this game is variety... u wanna flatten it to some stupid rpg where u have 3 classes ? warrior,rouge,wizard ?

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version