Other > Suggestions

Fix Melee Damage

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Ombra:

--- Quote from: RavenWolf on June 14, 2011, 05:38:25 AM ---I remember that old post about improve melee, and AFAIK there will be a lot of changes to improve melee class in the upcoming wipe. [cut]

--- End quote ---

I'm happy you remember my topic ( http://fodev.net/forum/index.php?topic=3723.0 ) :)

It would be cool if HtH will be finally take in consideration. Where did you read about this? Is there a topic around here or something?



--- Quote from: Trias on June 14, 2011, 06:40:08 PM ---Got to agree with that. Although it sounds simple melee/unarmed but sometimes in the perk description is tough to tell which on it actually effects.

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Normally, as in Fallout 1/2, the bonus is applied for hand-to-hand weapons, aka melee and unarmed ones.



--- Quote from: Solar on June 14, 2011, 07:32:49 PM ---I think it always worked as it does for us.

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What do you mean, Solar?

Slaver Snipe:
Eh i think we'll see it buffed decently if you do a dodger/melee or hth build after the wipe. It sounds like making something that relies on not being hit instead of just having 10 en is going to be a viable way to go.

Solar:

--- Quote ---What do you mean, Solar?
--- End quote ---

I mean Melee damage was always just added to the top, rather than working like BRD.

Post wipe *should* be a lot easier to do a low range char type.

Dodging is better, Sneak won't require all your skill points to use, hth perks are more devastating, its easier to build a tank (And one who is more resistant to crits aswell as bursts).

I like the perk "In Your Face!", it provides a save against bursters :D

Crazy:

--- Quote from: Solar on June 15, 2011, 01:07:22 PM ---I like the perk "In Your Face!", it provides a save against bursters :D

--- End quote ---

What is this perk?

Solar:
A 50% chance for enemies in adjacent hexes to miss.

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