Other > Suggestions
Fix Melee Damage
Perteks:
--- Quote from: Trias on June 15, 2011, 11:02:19 PM ---I meant from a realism point of view. A guy isn't going to stand in from of you swiping whilst the other guy is at arms reach shooting.
1 hex away is enough to stab with a knife. In reality if a guy is that close he'd knock your weapon aside/have stabbed you already.
I really like the 50% chance thing it's kind of like a last ditched panicked attempt to get a few rounds off.
--- End quote ---
But u know we say about standing not attacking opponent i ts stand from hex vs other guy bursting u.
But if u wanna so fucking nerf it then turn based will be now not who have better tactic to chase for 1 hex and burst him for high dmg... Cant say even about rt and how watergun will be useless :D
Rascal:
this perk gona totally spoil Turn base PvP and Hinkley....
its unrealistic like flying pigs, if u gonna add to that: autorum + autoaim (hth) u gonna have that situation that bursters wont gona have proper chances to hit hth char from 1 hex and even then its like 50% of fail buhahaha
another perk that gives randomnes factor which is annooying and spoil the fun.
imagine situation: u play turnbase pvp near san franscico in urban encounter against high skilled enemies, the goals is to put urself into a postion to shot 2 bursts from 1 hex (its only way to get sure kill), u put a lot of tactic, cooperation, effort make specialized char with 18ap and YES! u manage to come to ur oponent to 1 hex and u have 12 ap for 2 bursts... wait a minute... u shoot 2 times and fak! 2 misses! or u hit only 1 time - ur opponent remain alive and is standing from u 1 hex and have 2 burst also: bang he shoots! he miss bang he shoots he score.... its no more a fight.. ( with planning calculation tactic) its just fucking gambling, flipping the coin... its pathetic
and all that to make hth chars equal with BG/SG/EW chars.... the whole idea is wrong hth/melee chars never should have fair chances with top tier DISTANCE dmg dealing char... just use ur comon sense....
Trias:
I think what people are forgetting you have to be 1 hex away for this perk to work 1/2 the time.
If a guy is running straight at you in the wasteland with a knife then it isn't going to stop you blowing him away (As no perk should).
As regards to people saying it will destroy TB, why not move one step backwards then burst?
Solar:
Heh, lot o' nonsense in here. Bursters will not suddenly be useless if they miss half the time from 1 hex against people with a high level perk.
Rascal:
the only nonsense in that topic is the idea of that perk,
Iwrote very precisely what that perk gona make, just read it carefully again and understand.
--- Quote ---As regards to people saying it will destroy TB, why not move one step backwards then burst?
--- End quote ---
by that statemanet u just show that u dont understand high skilled top tier turnbase PvP, try some near sf. There are well organised high skilled groups of players who base on tactic etc. u asked why just dont take one step away from oponent ? i will tell u why:
becouse only 2 burst from 1hex gives u kill, when ur playing in close combat in urban encounters, those specialised TB chars got 200-225 hp ba psycho and u have almost 100% percent chance of surviving single 1hex burst (dmg is up to 130 ussually) only second one kills u, and if u gona shoot two times from 2-3 hex (not 1hex) u wont gonna kill full hp enemy FOR SURE burst are up to 80dmg usually so 2 gives u like 160dmg...
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