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New larger encounter maps with obstacles
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Topic: New larger encounter maps with obstacles (Read 1057 times)
Roachor
New larger encounter maps with obstacles
«
on:
February 06, 2010, 06:59:23 pm »
Since the majority of encounters are on a flat plane the combat requires no strategy, so I'm suggesting the encounter maps be larger, groups would spawn 2/5ths of the way in the map from either end and there could be objects to use as cover such as boulders, trees or crumbling walls.
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avv
Re: New larger encounter maps with obstacles
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Reply #1 on:
February 06, 2010, 07:11:59 pm »
City maps have plenty of cover but it shouldn't be surprising that desert is flat. I agree that spawning near exit grid would be a good idea. It would help gathering too because you wouldn't have to run so much when entering empty map.
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Based on evidence collected from various sources by trustworthy attendees it is undisputed veritability that the land ravaged by atomic warfare which caused extreme change of the ecosystem and environmental hazards can be considered unpleasant, rugged and unforgiving.
gordulan
General Animosity
Re: New larger encounter maps with obstacles
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Reply #2 on:
February 06, 2010, 08:07:14 pm »
would also help escaping pkers
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http://tf-2.fr/ach.php?a=Bend
Over, Boyo II&b=Shoot 150 people as they are running away from you... In the arse&c=56&d=150&e=1703&f=1
Alvarez
Forget the past, go outside and have a blast
Re: New larger encounter maps with obstacles
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Reply #3 on:
February 07, 2010, 11:10:39 pm »
Hell, we should make some Brute Force Mapping Contest, like on TLA.
Grab the mapper and the manual and submit some maps!
The winner shall be included as a random encounter, but what should i care, it's a suggestion.
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Badger
Re: New larger encounter maps with obstacles
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Reply #4 on:
February 07, 2010, 11:16:07 pm »
That is a good idea. I am sick of the exact same random encounters. Maybe we could just steal some of TLA's, if they're any good.
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Lexx
Rotator
Mexican Apple Thief
Re: New larger encounter maps with obstacles
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Reply #5 on:
February 07, 2010, 11:18:06 pm »
About TLA maps beeing better and blah:
We have right now 75 different encounter maps, spread all over the game world. TLA has 45. The reason why I don't want to add houses 'n stuff into the encounter maps is, because it a) becomes very repitative fast and b) it wouldn't really fit our worldmap, if you stumble across houses every 5 pixel. It's a big wastelands with small enclaves every now and then + bigger locations even less rar. This is the reason why I don't want buildings in encounters. The one map that is now ingame and has a building, will be gone some day in the future. It is true that because of this, TLA maps might look "more refreshing", but it's imo really not the way to go. What we will do in future is to build up on this, with more unique locations that are spread over the worldmap in a way that it makes sense and not like a clone fabric that spawns the same buildings over and over again, everywhere on the worldmap (in north and south and in the middle and a lot zones).
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Roachor
Re: New larger encounter maps with obstacles
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Reply #6 on:
February 07, 2010, 11:20:28 pm »
I always thought fallout had some lazy ass mappers since 90% in a flat plain with a border. I'm not saying only buildings, there are rocks in the desert you know.
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New larger encounter maps with obstacles