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Smoother armor deterioration
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Topic: Smoother armor deterioration (Read 885 times)
Archvile
Smoother armor deterioration
«
on:
February 07, 2010, 02:46:22 pm »
Currently, even 1% deterioration means that you loose a point of DT/DR/AC. For a leather armor this means decreasing its DT by half, which doesn't make any sense. If an armor has 2 points of DT, it should lose the first point at ~33% deterioration, and the second at ~67%.
I believe that the current formula looks like this:
current_armor_stat = max_armor_stat*(1 - deterioration) rounded down
To fix this, it should be like that:
if(deterioration == 0)
current_armor_stat = max_armor_stat
else
current_armor_stat = (max_armor_stat + 1)*(1 - deterioration) rounded down
or:
current_armor_stat = (max_armor_stat + 0.99)*(1 - deterioration) rounded down
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Solar
Rotator
Re: Smoother armor deterioration
«
Reply #1 on:
February 07, 2010, 03:24:33 pm »
Seems reasonable to me.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.
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Smoother armor deterioration