If you want to make enemies, try to change something.
Except death does not always mean losing your gear.
just because we play a post-apocalyptic game doesn't mean we have to accept to see people insulting us of jews.
The penalty from death comes from losing your gear. If you want to make death a penalty, focus on that. People don't like waiting around in video games. Being at the mercy of a countdown that tells you you can't do basic things frustrates people.When you die, you want to get back ingame and start working on that setback. But you can't. Not for a while. You've got to wait for the death timeout while someone emotes shitting in your mouth. Then there's weakening. Then there's getting your HP back. Why? You've already lost everything you were carrying, and you've got to trek back to your tent to rearm yourself. It's not like you'd be going back where you died in 10 seconds ready to pounce on the guy that killed you if the death/weakening/random locations didn't exist.I don't get how it makes the game better. You've already lost what you're carrying and the time it took to get those items, why isn't that enough? The problem is that after death the game is wasting your time just for the hell of it. There's already the pain in the ass of losing your stuff to either the wastes or some random yokel, but now you're dumped in the middle of buttfuck nowhere and have to trek back to your tent.Yeah, I know you can doctor your way out of it, but then what's the point in having it at all? It may as well be 'Levels 5+ don't get weakening'. It's hard to justify when it, as a penalty, won't apply to half the players. There are better ways to make doctors useful than this.What I do like, though, is that rentable rooms become your new spawn point. I really was impressed by that, I think it's an intelligent and useful gameplay mechanic. You've died, but you can get back on your feet soon enough and you're out of harms way. It'd be great if you took that further, though, and had rooms become the primary place people live. There'd have to be some infinite 'Motel Basement' maps, but I think it'd be a very good way of pushing players into towns.
THIS IS NOT BETA THIS IS SPARTA
But if the recently dead has someone to hold his gear for him, one of them is also likely to be skilled enough with doctor to cancel out weakening.I'd like harsher penalties for death if death wasn't so common. And if there were consequences for being the kind of person who shoots strangers in the face.If your death was you fucking up, or losing a fairly even fight, I'd be fine with it. But I think in many cases we're punishing a player for being in the wrong place at the wrong time.