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Author Topic: About devs, the game in general and people who'd like to help.  (Read 9139 times)

Atom

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Re: About devs, the game in general and people who'd like to help.
« Reply #15 on: February 08, 2010, 10:25:26 am »

(Do excuse my complete disregard for the ongoing discussion, at least for the moment)

slaver q bugged

Post in Bugs about whatever you think is wrong with this quest - I've seen some reports about problems, I've seen others that were saying everything's just fine. I checked several slavery-related things recently, and it worked for me except for the slave runs.
« Last Edit: February 08, 2010, 03:29:54 pm by Atom »
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Solar

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Re: About devs, the game in general and people who'd like to help.
« Reply #16 on: February 08, 2010, 01:46:18 pm »

Anything really. Currently I try to learn a little about 3d modelling but I am not a talented artist. I'm a much better programer then an artist. So thus I wanted to know if you need help in implementation of easy tasks that you can drop on someone and concentrate on core stuff like game mechanics.

Well, there are always things to do, you just have to get past the natural cautiousness from the scripters about new people, given the 100% desertion rate of the people that have gone before you.

You're better off PMing one of the scripters about it.
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Quote from: Woodrow Wilson
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Re: About devs, the game in general and people who'd like to help.
« Reply #17 on: February 08, 2010, 02:36:58 pm »

Well, there are always things to do, you just have to get past the natural cautiousness from the scripters about new people, given the 100% desertion rate of the people that have gone before you.

Hmm. Maybe there's something worth considering there. If every single person who's signed up has since left the project, maybe every single new recruit isn't to blame. I know it's always a problem with video game mods, people dropping out. Did they say why? Roughly how many ex-team members are there? Ones that have actually contributed something used ingame.
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Atom

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Re: About devs, the game in general and people who'd like to help.
« Reply #18 on: February 08, 2010, 02:48:38 pm »

Roughly how many ex-team members are there? Ones that have actually contributed something used ingame.

One. Not counting Slim Charles, for his absence is caused by real life obligations, and who is still considered a member of the team. I do recall few people that applied, came to the channel, hanged around for a while, and simply vanished.
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Re: About devs, the game in general and people who'd like to help.
« Reply #19 on: February 08, 2010, 03:16:14 pm »

One. Not counting Slim Charles, for his absence is caused by real life obligations, and who is still considered a member of the team. I do recall few people that applied, came to the channel, hanged around for a while, and simply vanished.

Oh man, Slim was hilarious. I hope you get him back. I didn't realise you only had one ex-dev. The phrase '100% desertion rate' is a little extravagant to describe one ex-member.
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Atom

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Re: About devs, the game in general and people who'd like to help.
« Reply #20 on: February 08, 2010, 03:22:56 pm »

The phrase '100% desertion rate' is a little extravagant to describe one ex-member.

I am pretty sure it was meant to encompass those nothing-doers I was talking about. I am also pretty sure that in at least one instance the hasty departure was caused by realization of how big this project had become (just the scripting documentation wiki can look intimidating for some).
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Surf

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Re: About devs, the game in general and people who'd like to help.
« Reply #21 on: February 09, 2010, 03:47:10 am »

Ok - that topic is the perfect evidence that people are wrong saying you are ignorant bastards and it already clarified a lot of things - that was my intention for this thread and I find it pretty good. :)
Now I don't want to quote everything - don't want to write a whole novel.
I actually didn't know the whole process (obviously) in developing a game. I will never be as good as you, not only in programing, scripting, no more staying at the game and don't leave the project (I've got issues at motivation/awareness). But I deciphered it a bit out of your posts and the posts of the users here - what is needed is a clarification. A clarification, which shows, what EXACTLY is needed and how to fiddle around of this. Not just "We need a map." more "We need a map for XY - the fonline engine features XYZ critters and animations attached - it needs script ABC for doing things like FLG etc). Or for instance the quests, dialogues. Not just "Yeah, for sure we need your help!" - more "Download program XY - watch the scripts attached to blabla - convert it to XYZ - or whatever is needed. We just don't know the fonline engine, which limitations it has, which things are currently buggy etc.

I don't want you to write manuals for every fucking program you use or how to fiddle around with the engine. But it would be nice to write down the requirements you need for quests e.g to make people actually work on stuff and to get as small as possible amounts of work to integrate that into the game.
Of course it'll need a bit work, writing down the requirements. But soon as you post something, players will get motivation and will send you things. And no, not everyone who has done a map is a "omfg I created a new awesome base for ma gang, please insert it!111" ;)

I (and many other people) don't want to be a "dev" or something. This is your game , you create it and there will always be a base of players who will follow you. We just want to help - and that is why I started that thread. :)



Re: About devs, the game in general and people who'd like to help.
« Reply #22 on: March 05, 2010, 03:04:17 pm »

So I have look at the AngelScript wiki.
Very nice done.

Have you any news about the FO sdk planned for end 2009 ?
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Re: About devs, the game in general and people who'd like to help.
« Reply #23 on: March 05, 2010, 08:57:24 pm »

Have you any news about the FO sdk planned for end 2009 ?

I've heard that Cvet, the creator, is prepared to give out the development environment before the public release if you're prepared to write a design document for what game you're going to create.
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Re: About devs, the game in general and people who'd like to help.
« Reply #24 on: March 08, 2010, 05:29:25 pm »

hehe... Thx for the tip Badger.

But beginning to design a project without know what interface you can hope is just a crazy thing ^^
I know the work needed, and dont have in mind to launch alone in such Adventure.

I am just looking to have more info on the engine with the purpose to help in this one.
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Lexx

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Re: About devs, the game in general and people who'd like to help.
« Reply #25 on: March 08, 2010, 05:35:44 pm »

If you know how to create a Fallout 2 mod, you will have a easy start with the FOnline engine. It works in most cases the same, is just more simple and flexible here and there.
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Re: About devs, the game in general and people who'd like to help.
« Reply #26 on: March 08, 2010, 05:48:23 pm »

I have had a look at the Mapper and scripting a few year ago. Just a look, no real work with it.
But I know the work needed, as I work on some personal c++ project since a few year.

I would be happy to have a look at your AngelScript interface after the wipe.
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Sius

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Re: About devs, the game in general and people who'd like to help.
« Reply #27 on: March 09, 2010, 11:44:39 am »

A lot of people want to help, but they don't have experience with such mods and that makes them pretty much useless. I know that most of these people are just enthusiasts but if they had some quick stepbystep guide what is needed, where to learn that and how to get started, they can easily start on their own. If they keep up, they will eventually share their work with you and if they will not, they will drop out of this without you ever noticed they were interested in it. Its just "raise your own modder" thing that I have in mind...

I was trying to help in past with player skins at NMA forums and it evolved into 3d->2d conversion that Eazy-O created. But I was trying to help with something, that I knew a bit and I've started working on gun models. But after a while Eazy-O couldn't find himself a time for this or something so I also stopped. Anyway I tried to make 3d model of vulcan minigun and here it is 3/4 done: 1, 2, 3. Dunno if I can help with anything now when its going to be  whole new 3D era, but certainly I would love to help everywhere where I'm able to.
Re: About devs, the game in general and people who'd like to help.
« Reply #28 on: March 09, 2010, 12:23:34 pm »

1, 2, 3. Dunno if I can help with anything now when its going to be  whole new 3D era, but certainly I would love to help everywhere where I'm able to.

It's an extremely detailed model, 20k poly  ::)?

As far as I know some help may be needed with making items in 3d. A vew people even started making models, you can see the progress here. Unfortunatelly the inicjative has stopped recently due to lack of official outlines from the devs  :P.
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Re: About devs, the game in general and people who'd like to help.
« Reply #29 on: March 09, 2010, 12:36:30 pm »

Its just "raise your own modder" thing that I have in mind...
For sure, enthusiast is not enough to be usefull.
But beginning your own mod can just learn you some basic technics (essentialy).

A mod like it is a whole project, not an addition of code.
Here is all the interest, working on team.
Your algo itself dont have any interest if dont match to a need in the project.

It is maybe different for graphics work, where each one can work easiest separetly after standart fixed.
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