I am trying to figure out if the life giver perk is obsolete, i.e. if everyone uses it then why have it?if everyone uses this perk equally and we get rid of it we are all still equal but we get 2 more perk's which we can use for other purposes!
of course it is, but my reasoning is this:if we are all using lifegiver to make extremely durable yet extremely low intelligent tank builds (which I believe we are all guilty of out of necessity) we could potentially cancel out the lifegiver perk leaving all of our characters "more" equal. What I hope this will help to achieve is a more dynamic wasteland full of PC's that are more adaptable to their (now slightly harsher yet more realistic) environment while narrowing the HP gap between the tanks and the professors not to mention tanks will have 2 perk slots now available to more interesting and balancing perks. People will need to rely more on their characters skills and each other making the game that much more social and people will need to consider their actions a third time before carrying them out.Personally I prefer intelligent characters to stupid ones as they are more skilled (a trait I no longer use because characters only survive the wasteland as is if they are extremely specialized) and I find that extremely specialized characters are only good for one thing and are thus less interesting to play with in the long run. So instead we make alts, one for each of our needs, and then rely on caves to share between them which I find tedious. Unfortunately smart characters, while far more interesting to play with, have a very small niche in the wasteland because a highly skilled man with 110 hp will get slaughtered by a mindless juggernaut with 250 HP without much hopeof course this is my opinion which is why I started a poll but I guess it comes down to this; do you prefer superman or batman? keeping in mind that the two can't really exist in the same universe (despite what happens of children's television these days).I would say that super man had only three things going for him. He can fly, shoot lasers from his eyes and he is virtually indestructible. The only thing that made him remotely interesting was that his foes were always equally and ridiculously over charged.I always liked batman more.
I think this is pretty much an argument against power gaming/alting rather than lifegiver itself and in my opinion you are absolutely right. Skilled or balanced characters as I would call them have no place alongside 'low intelligent tank builds' or power gamers.It would be great to wander across the wasteland and find a guy who's a mechanic and pretty damn nifty with a rifle, or a slaver with a fetish for blades. Rather than 150 down syndrome burns victims with an acrobat's agility. However this will never happen and is only possible within the realms of RP.
I think it's much better now. It's strange to see how everyone is a millionare in a wasteland..
But lifegiver IS what determines hp.A 10 endurance character may have less hp than a 6 endurance character with 2 lifegiver.Having character with high hp is often related to low range. You have to survive the ennemy bullet until you manage to get close enough to shoot him. Removing hp differences would be equal than removing range/perception difference. By removing these aspect, you remove differences between characters.In that case, it would be pointless to have the ability to create your character if anyone should have the same than the other.(if you remove high hp characters, everyone would have a sniper or a character that shoot 6 crits in a row)
I totally agree which is why I said in my previous post that this is less of an imbalance in the game than the critical table is at the moment. both would need to be addressed. But if critical values are weakened then the maximum hp system will need adjustment too. My issue here really is the necessity for power builds, not specifically hp or crits and I believe that a necessity for 'diversity' builds will help to balance and enhance the way people play the game rather than the game itself... if that makes sense
Due to the game engine unfortunately the 'pr0s' will always be defined within certain roles with low cha and int and then beefing up the necessary stats. It's kind of like the warrior, mage and rogue set up but you have bg, crippler and burst for example. Nothing is going to be able to change that. Besides that how a large amount of players like to play (with their alts). It would be wrong to enforce things on one group because another feels it's necessary.Playing anything other than these is considered a 'gimped' char. Personally I refuse to play as a low int low cha power build. Why? Because my Melee Slaver isn't stupid or ugly The way I play it is that I don't really see power gamers as other people in the game world, I kind of see them as the embodiment of the harsh wasteland. Just one more thing to avoid and run away from
Its survival of the fittest, if you dont adapt to the powerbuild rules, you will easily die.
Also I dont agree that powerbuilds have low INT, almost every powerbuild uses BROF, which requires 6 int, thus everyone sets INT to 6.
With current mechanics, lvl 12 lifegiver gives a 4 END char almost 50% hp boost, 10 END char receives 25% boost. As long as we have low maximum hp, we need to take lifegiver (speaking about combat chars). If you want to nerf lifegivers, you need to raise hp pool.