Other > Suggestions

Radscorpions Lair

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zuhardu:
It will give 2 lvls only if you are lvl 1, and no lvl 1 would dare to try the quest. And if a lvl 1 tries it with some friends, good for them, the game is about having fun.

I like the ideea, good luck with the development and implementation of the project. This is what 2238 stronglly needs, more quests.

Cheers.

LagMaster:
we also need some traveling quests, but not some like go-go back-go elsewhere-go back

we need some that will encourage some people to move there asses elswere than NCR/Hub/VC and not needng to come back

al the quests that require you to go to a place will force you to go back again(i think only exeption is jearky delivery)

also some maze quests like the one sugested will be awesome, the one at San Fran respawn is awesome, if we can make something like that but in cityes it will be the best thing ever

Lexx:

--- Quote ---And yes, 5k exp for whole cave + quest it's fair.
--- End quote ---

Not if you can re-enter if you got killed. This is actually a problem with all our instanced quest locations. Dying means nothing... You just walk back and do again and again and again until the foes are dead. This is a very big flaw, imo. But if we set the quest to fail if a player dies, it would be 1. bad and 2. a lot folks wouldn't be happy with it. Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.

Andr3aZ:

--- Quote from: Lexx on June 09, 2011, 01:40:23 PM ---Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.

--- End quote ---

Could be solved with a teleport of the questee and only the questee to the actual quest location. Like when you enter the location of the radscorp lair on the WM (Map A) you find this trapper infront of the cave. you talk to him and a certain dialog teleports you into the cave (Map B). After that the trapper dies and cant be used another time to prevent your buddys to follow you. When you exit the cave through exit-grid you are on WM again. Of course the Map A doesnt allow any other way to enter Map B and who just kills the trapper without talking to him is at fault for doing something mindless like that.

melcma:

--- Quote from: Lexx on June 09, 2011, 01:40:23 PM ---Not if you can re-enter if you got killed. This is actually a problem with all our instanced quest locations. Dying means nothing... You just walk back and do again and again and again until the foes are dead. This is a very big flaw, imo. But if we set the quest to fail if a player dies, it would be 1. bad and 2. a lot folks wouldn't be happy with it. Additionally, there is the problem with bringing your high-level pals with you who kill all mobs and you then finish the quest and get xp + reward and so on.

--- End quote ---

That's a cooldown, once you enter, you can't do it for 24 hours, if you fail or not. Quest is still avaible.

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