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unbalanced

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Crazy:

--- Quote from: zuhardu on June 07, 2011, 09:55:44 PM ---My game time is 50-50% so I have a really hard time trying to understand why would a guy that plays 99% in RT tells me about TB builds and even tryes to show me wrong when he doesn't even had an ideea about how the game works in TB. Except in the case, of course, that he is trolling, and that is exaclly what you do now.

--- End quote ---

This topic was about general (un)balance, not about TB balance, sorry to reply to the whole topic instead of talking about your TB builds.

Reiniat:

--- Quote from: LagMaster on June 07, 2011, 08:10:47 PM ---stop all of you complaining!!!!!!!
My head hurts only by reding this topic!

--- End quote ---

I AGREE, WE ALL MUST SHUT UP!!!!!

speak about the balance of the game will never solve anything
this topic must be completely obliterated and mods must close any discussion that tends to this arguments

zuhardu:

--- Quote from: Crazy on June 07, 2011, 06:11:51 PM ---Hum, what? Againt a good crippler, a BG have absolutely 0 chance in TB. Crippler have more PE, which mean more sequence and range, enough AP to shot 2 times in the arm per trurn at long range and 3 at short, which mean at least a weapon drop and with a bit of luck cripple, and like you can't doc and TB, you win the battle.

--- End quote ---


--- Quote from: Crazy on June 07, 2011, 10:36:21 PM ---This topic was about general (un)balance, not about TB balance, sorry to reply to the whole topic instead of talking about your TB builds.

--- End quote ---

Are you kidding me or you really are retarded?

Crazy:

--- Quote from: zuhardu on June 07, 2011, 11:18:26 PM ---Are you kidding me or you really are retarded?

--- End quote ---

Tell me, are you blind to quote the wrong post, or are you retarded?


--- Quote ---And seriously, it's you who don't know anything about crippler powerbuild. A good one will shot two times in arm with a sniper rifle, 3 times with a 14mm (or any pistol except .223) with 25% crit chance (which means 55% crit chance in arms). Big Guns and energies have serious trouble with cripplers, RT or TB. Of course with P90 it's different, but it lack range, and in a town you will be slaughtered at long range.
--- End quote ---

Keldorn:

--- Quote from: Trokanis ---Well basically this is the issue with taking a game not designed for uber builds, and letting them go up against eachother.  By the time they 'balance' this game, it's combat will be nothing like fallout, might end up like real time wow pvp fights, walk in, hit your attack button til other guy is dead.  Hell right now it's so funny that a small gun pistol does so much dmg because people whined about sg'rs in pvp.  Now sg's do as much as energy pistols, energy's are almost at the dmg of most rifles, and heavy guns are barely any higher.  Then people cry realism in every other part of this game...  WTF you expect the devs to do. A sniper bullet in the EYE is gonna be a ton more destructive than a spray of bullets in the armored chest at range, (where most may not even hit the target).
--- End quote ---
Hence why this game should emphasize other factors of battle instead of the battle itself.  

For example:  TC

1.  Some quests could require materials and affect static defenses like barricades, cover, etc.

2.  Quests would involve finding suitable fighters and ways of obtaining their srvices.

3.  Militia armament requires upkeep and questing decides what they are armed with.

Conditions for victory would be calculated by statistical analysis in regards to combined factors of 1-3.

Sure combat would be a far cry (no pun intended), from being fps action type twitch fighting.  However, this would provide balance and elinminate the attrition type style war that currently exists.

PVP combat will be handled by the already wasteland is harsh random encounters but also combat oriented "battlegrounds".  Maps will contain "positions", for diffferent combat builds.  Snipers will deal with other snipers.  BG tankers will advance assaults and deal with other their counterparts, defenders of the line.  Small gunners will provide rear-guard defense against spys, HtH, and other small gunner builds.  

Never did like RT combat as it was never intended for a game like Fallout.

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