Other > Suggestions

Turbo Plasma and YK42B Pulse Rifle

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Chrupek:
But thats the whole idea of critical shots - random factor. Accept that.
If you want constant damage, make pistollero, or burster.

Making critical shots less random, leads us to gang of snipers, which provides completely new feature: multiple sniper bursts:]

I think weapon balance is great as it is now. When i fight in hinkley for example, in huge teams, scenarios are a little bit same always: i could get killed by few bursts, or rockets == i could get killed by single insta shot of energy guys == i could get crippled by some sg sniper. After n battles you can see, that every group of players has smiliar chances in fight.

Sarakin:

--- Quote from: Johnnybravo on October 11, 2011, 01:20:57 PM ---Laser Rifle is completely different weapon to Sniper Rifle, it's quite good kill weapon, but compared to Rocket Launcher it has no CC effect and it's completely dwarfed by huge random factor of critical hits.
Plasma Rifle is basically the same, yet with shorter range and little less randomness.

--- End quote ---
Thanks for the EW review, but thats not the point. The point is, there are very few usable energy weapons.


--- Quote from: Johnnybravo on October 11, 2011, 01:20:57 PM ---Both weapons would be fine if the damage spread were less than 100-200%, for laser rifle it's not impossible to see 10-20 hits with correct build, as well as as high as 200, meaning the spread is 2000%, that is incredible number.

--- End quote ---
Its problem of armor/crit hits balancing rather than pure damage of those weapons


--- Quote from: Chrupek on October 11, 2011, 02:40:27 PM ---I think weapon balance is great as it is now. When i fight in hinkley for example, in huge teams, scenarios are a little bit same always: i could get killed by few bursts, or rockets == i could get killed by single insta shot of energy guys == i could get crippled by some sg sniper. After n battles you can see, that every group of players has smiliar chances in fight.

--- End quote ---
I agree that balance is decent, compared to Requiem f.e. But still, you cant take Hinkley as an example of good balance, it is just one map (im not speaking about pit blood bath) that has some limitations (more p90/plasma users ,less bg burster users, map layout, available [free] weaponry).

Johnnybravo:

--- Quote ---The point is, there are very few usable energy weapons.
--- End quote ---
Because upgrades do not upgrade the weapon in any meaningful way: http://fodev.net/forum/index.php?topic=18724.0

--- Quote ---Its problem of armor/crit hits balancing rather than pure damage of those weapons
--- End quote ---
Of course, it's also a reason why Gatling Laser is useless. Weapon that would change the table to 3+2, which is not that bad when compared to say Big Guns (which are something like 3 useful weapons as well).

spears:
The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.

KILL N DIE:

--- Quote from: spears on October 12, 2011, 03:12:13 PM ---The pulse rifle currently has penetrate perk btw.
How about making the tbp a burst weapon? Its pretty hard to get across the fact that it fires faster without making it broken, but if you made it like a plasma combat shotgun 3 rounds in a straight line it would have a distinctive flavour whilst playing a different role to the current plasma rifle.

--- End quote ---
http://fodev.net/forum/index.php?topic=16720.0

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