Other > Suggestions
Turbo Plasma and YK42B Pulse Rifle
KILL N DIE:
I think we should have Turbo plasma rifle in game.
It should be getable from some quest or special encounter...
Range should have same as normal plasma rifle.there should be some changes about dmg...
same about Pulse Rifle
Turbo Plasma Rifle
A modified Winchester P94 plasma rifle.
The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
Damage 25 - 50
Single AP: 4, Range: 24.
Damage type Plasma
Ammo Micro Fusion Cell
Ammo capacity 10
St. required 7
Type Two-handed
Weight 7350 grams
Base price 30000 caps
YK42B Pulse Rifle
The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium.
It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.
Damage 45 - 65
Single AP: 6, Range: 22.
Damage type Electrical
Ammo Micro Fusion Cell
Ammo capacity 10
St. required 7
Type Two-handed
Weight 7082 grams
Base price 60.000 caps
Crazy:
We don't need a shitty nerfed turbo plasma, give us the real one through same system than gauss!
KILL N DIE:
--- Quote from: Crazy on June 04, 2011, 07:23:24 PM ---We don't need a shitty nerfed turbo plasma, give us the real one through same system than gauss!
--- End quote ---
yeah i want non-nefed to but you know...'balance'...
Perteks:
Yey more shit than normal one :D
Reiniat:
--- Quote from: KILL N DIE on June 04, 2011, 07:25:06 PM ---yeah i want non-nefed to but you know...'balance'...
--- End quote ---
your suggestion is theoricaly good, the only big dference iis the AP cost but for a critical shot you need 6AP, 5with BRoF, like a big pistol. the standar plasma rifle is able to shot 2 times too, only with 10AG and 2xAction boy, and deal more damage.
unless you change the AB perks to More Crticals, but you will only have 75% as max of criticals to the eyes, and 50% of double critical, and the standar will have 60%, with 44% of double critical. Also you need to take Better criticals, and Lifegiver.
Looks like a nice deal, but it will be like a new powerful pistol, exept for the ST requirement, most pistoleros use 4 or 5 ST, so take Weapon Handling will make you unable to take 3More Criticals, and since the range is very low you need at least 1 Lifegiver and 8END, also you need 200% or even more skill because the Plasma rifle dont have any perk (like the Laser Rifle), then youll need 6INT, but it wont be enough to boost more than 2 skills, EW and FA, so 7ST for can handle the weapon or a insanelly skill for contrarrest that is impossible. And the normal Plasma Rifle will win
Keep in count that for fight BG you need Toughness, and the Turbo Plasma Rifle build can handle 2 of them.
About the YK, nah it is useless, less power than the standar Plasma Rifle, less range and more AP, and Tesla will make the things really harsh, also all the CA have the same defense against electrical damage than plasma, and all the 1tier armors have 30% resistance, BUT it can be a nice side arm against the MA, so i will suggest to include the Pulse Pistol, (with same stats than the Laser Pistol, but 20-30dmg) not the Rifle.
Navigation
[0] Message Index
[#] Next page
Go to full version