Other > Suggestions

Turbo Plasma and YK42B Pulse Rifle

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KILL N DIE:
I think we should have Turbo plasma rifle in game.
It should be getable from some quest or special encounter...
Range should have same as normal plasma rifle.there should be some changes about dmg...
same about Pulse Rifle

                       Turbo Plasma Rifle

                    

A modified Winchester P94 plasma rifle.
The plasma bolt chamber has been hotwired to accelerate the bolt formation process.

Damage     25 - 50
Single     AP: 4, Range: 24.
Damage type     Plasma
Ammo    Micro Fusion Cell
Ammo capacity     10
St. required     7
Type     Two-handed
Weight     7350 grams
Base price     30000 caps



                                           YK42B Pulse Rifle

                                              

The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium.
 It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.

 Damage     45 - 65
Single     AP: 6, Range: 22.
Damage type     Electrical
Ammo    Micro Fusion Cell
Ammo capacity     10
St. required     7
Type     Two-handed
Weight     7082 grams
Base price     60.000 caps

Crazy:
We don't need a shitty nerfed turbo plasma, give us the real one through same system than gauss!

KILL N DIE:

--- Quote from: Crazy on June 04, 2011, 07:23:24 PM ---We don't need a shitty nerfed turbo plasma, give us the real one through same system than gauss!

--- End quote ---
yeah i want non-nefed to but you know...'balance'...

Perteks:
Yey more shit than normal one :D

Reiniat:

--- Quote from: KILL N DIE on June 04, 2011, 07:25:06 PM ---yeah i want non-nefed to but you know...'balance'...

--- End quote ---
your suggestion is theoricaly good, the only big dference iis the AP cost but for a critical shot you need 6AP, 5with BRoF, like a big pistol. the standar plasma rifle is able to shot 2 times too, only with 10AG and 2xAction boy, and deal more damage.
unless you change the AB perks to More Crticals, but you will only have 75% as max of criticals to the eyes, and 50% of double critical, and the standar will have 60%, with  44% of double critical. Also you need to take Better criticals, and Lifegiver.
Looks like a nice deal, but it will be like a new powerful pistol, exept for the ST requirement, most pistoleros use 4 or 5 ST, so take Weapon Handling will make you unable to take 3More Criticals, and since the range is very low you need at least 1 Lifegiver and 8END, also you need 200% or even more skill because the Plasma rifle dont have any perk (like the Laser Rifle), then youll need 6INT, but it wont be enough to boost more than 2 skills, EW and FA, so 7ST for can handle the weapon or a insanelly skill for contrarrest that is impossible. And the normal Plasma Rifle will win
Keep in count that for fight BG you need Toughness, and the Turbo Plasma Rifle build can handle 2 of them.

About the YK, nah it is useless, less power than the standar Plasma Rifle, less range and more AP, and Tesla will make the things really harsh, also all the CA have the same defense against electrical damage than plasma, and all the 1tier armors have 30% resistance, BUT it can be a nice side arm against the MA, so i will suggest to include the Pulse Pistol, (with same stats than the Laser Pistol, but 20-30dmg) not the Rifle.

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