Author Topic: Gecko Model  (Read 16256 times)

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Gecko Model
« on: June 04, 2011, 03:00:33 am »
Alright, posted a new topic since I need to get feedback when I make the animations. This'll be the easiest way for me to keep track of the model and what needs to be done etc.

Right.. Without further ado... I give you the GECKO! :P

Animations

List of animations (red = not done, green = done):
Idle
Idle Action (Look around, scratch ear, whatever)
Take damage
Attack bite
Get up from knocked out state (front)
Get up from knocked out state (back)
Single shot critical death
Non-critical burst death
Explode (?)
Cut in half by laser


Claw attack
Walk
Run
Die front
Die back
Die front from burst
Die back from burst
Dodge


TODO:
Skin for Golden and Normal gecko.
Fire gecko
« Last Edit: June 21, 2011, 03:32:04 pm by zamp »

Offline Michaelh139

  • Goin for 900,000...
Re: Gecko Model
« Reply #1 on: June 04, 2011, 03:06:28 am »
O.o nice.
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Offline Gunduz

  • [MDK]skankin
Re: Gecko Model
« Reply #2 on: June 04, 2011, 05:32:05 am »
Wow. Looks great. I can't wait to see it skinned.

Re: Gecko Model
« Reply #3 on: June 04, 2011, 09:32:36 am »
hehe, looks good Zamp.
Only two issues, Geckos do not have protruding ears. All species also have recognizable pointed head.

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: Gecko Model
« Reply #4 on: June 04, 2011, 09:36:33 am »
Only two issues, Geckos do not have protruding ears. All species also have recognizable pointed head.

And neither one of these points make any difference since the gecko is straight from fallout sprite and a bit influenced by fallout new vegas.
Edit 1: Hmm.. Didn't really notice the tiny "beak"
Used that as a reference.

Looks like the head is a bit pointy. Quick fix tho :)

Thanks for the critique

Edit 2:
There we go, I only updated the bite gif though.
« Last Edit: June 04, 2011, 09:45:18 am by zamp »

Re: Gecko Model
« Reply #5 on: June 04, 2011, 09:42:27 am »
Nice animation, however, during the runnung sequence, his shoulders are pointy. And if it's Blender, play with IPO curves a bit to make him rip a piece out with a more jerking move.

Keep 'em going man, you're a fine animator!
« Last Edit: June 04, 2011, 09:44:22 am by Lizard »
Wasteland is a tricky business.

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: Gecko Model
« Reply #6 on: June 04, 2011, 10:10:26 am »
Thanks for the input. I was thinking of lowering the arms myself too :)
Fixed that.
Btw. This is my first 3D animation ever :)
« Last Edit: June 11, 2011, 10:57:38 am by Graf »

Offline Xarr

  • Former Troll
Re: Gecko Model
« Reply #7 on: June 04, 2011, 10:12:27 am »
Really good man, i'll expect a gooood Gecko.
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Offline skejwen

  • Moderator
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Re: Gecko Model
« Reply #8 on: June 04, 2011, 10:13:28 am »
TODO:
Skin for Golden, Fire and Normal gecko.
Golden and fire gecko have a bit different models (not only scale and texture).
More animations:
Dodge
Take Damage
Death (forward & back)
Attack (hand)
Walk
? (Cant remember all of the animations needed for a critter, lemme know which ones im missing)
Claw attack
A lots of rip animations (zap, burning, crit from burst, crit from single shot, laser cut, plasma melt etc. etc.)

Also running animation have something odd... Feets should move a bit, now it looks like running diver.

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Re: Gecko Model
« Reply #9 on: June 04, 2011, 10:25:55 am »
Holy shit. Fallout model has ears.

Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: Gecko Model
« Reply #10 on: June 04, 2011, 10:47:46 am »
Golden and fire gecko have a bit different models (not only scale and texture).Claw attack
Yeah I noticed that. I'll have to make the fire gecko from this when this one is 100% complete (All I need to change is model/skin and we're good to go).

A lots of rip animations (zap, burning, crit from burst, crit from single shot, laser cut, plasma melt etc. etc.)
I have no idea how to do these. Maybe I could do that crit burst where a part of the gecko dissappears with scaling down all bones above. I actually PMed someone and asked about this very thing.

Also running animation have something odd... Feets should move a bit, now it looks like running diver.

That's just the perspective.

Offline Haraldx

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Re: Gecko Model
« Reply #11 on: June 04, 2011, 11:04:00 am »
A lots of rip animations (zap, burning, crit from burst, crit from single shot, laser cut, plasma melt etc. etc.)
As far as I understand from Gray, they should use the 2D animation.
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Offline zamp

  • Huff 'n puff all you want I ain't falling.
Re: Gecko Model
« Reply #12 on: June 04, 2011, 01:48:18 pm »
Why?.. I made that as a test.

Add some particle effects for blood and gibs and you're good to go
« Last Edit: June 11, 2011, 10:58:04 am by Graf »

Offline Surf

  • Moderator
  • это моё.
Re: Gecko Model
« Reply #13 on: June 04, 2011, 01:51:14 pm »
zamp, you're the champ! Looking really good what I can see. :)

Offline LagMaster

  • No. 1 Topic Starter
Re: Gecko Model
« Reply #14 on: June 04, 2011, 02:20:17 pm »

Add some particle effects for blood and gibs and you're good to go
can't stop watching

awesome job man!