Other > Suggestions
Nuka-Cola, Cigarettes and Alcohol
RavenWolf:
--- Quote from: Trias on May 30, 2011, 07:50:36 PM --- and as for the Charisma +1 I can imagine a load of Charisma 2 + Cigarettes builds to trade with NPC's.
--- End quote ---
Thats the current function and porpuse of beers (current beer effect are +1 CH -2PE and+5DR) Im only suggest a switch for a more logical bonus.
--- Quote from: Trias on May 30, 2011, 07:50:36 PM ---$100 for a pack of smokes?! Christ and I thought taxes now were high.
--- End quote ---
That is the base price for every item of this kind. May be can be two types of cigaretes, 'normal' cigarettes (with a cost of $3 or $5 and no positive effect, used for role and maybe quests), and the pre-war and more expensive 'lucky shot' cigarettes with the stat bonus.
--- Quote from: Perteks on May 30, 2011, 07:32:51 PM ---Is good as is it, i dont like another nuka-cola options etc
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Yes, its good for game play. But most of those consumables effects dont have any sense. Why a simple Nuka-Cola increase your AG? None of the other fallout games have an effect for normal nuka other than a chance to get addicted.
Graf:
This suggestion is pretty similar to what I've proposed last year, check this out. I've asked to close it when trolls has come and started saying something like "gaaah, you're referring to the real life effects and post-effects, we dun need dis!"
Anyway, I like your suggestion, though it probably require some good sprites for these Nuka's, because these on the items tracker aren't the best ones.
Gatling:
...I still wanna put my Nuka into a Nuka Machine and let people buy it from the little machine for caps (machine got jury-rigged to accept caps into coin slot, deal with it 8) ) and return later to empty the machine out for my portion. Or something.
Hell, the machine might be fixed up in some cities so it actually looks like its working, with lights. Like NCR.
DocAN.:
Working Nuka Machines was suggested some time ago: http://fodev.net/forum/index.php?topic=11179.0
RavenWolf:
There are some interesting things in your suggestion Graf. Im agree that drug system may need a chage.
In my case, im ok with most the of drugs stats. The only thing that i dont like its the how addiction works.
I would prefer a system in what you get more drawbacks (and with large duration) if you abuse heavily of drugs, but almost none if you are a casual drug user.
I also would like to have some perks involved in the drug system (psychotic, flower child, druken master)
I like the option of having some nuka machines working. It also can be a chance that the nuka machine will break from time to time, and can be repaired (60%-80% repair) for some xp (just like the feature of random injured people).
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