Other > Suggestions

Nuka-Cola, Cigarettes and Alcohol

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RavenWolf:
Here are some suggestions inspired on lore, and they wont have a great game impact. So its not very important to be done. but can help to improve the fallout ambience.

Nuka-cola: in Fallout lore nuka-cola its a very popular drink and there is a lot of them. So, for lore i suggest a change in the current nuka effect to another type of nuka (like Nuka-Cola Quantum) and leave nuka-cola as a simple consumable that should cost no more than 5caps.

Cigarettes: It doesnt have much sense that cigarettes increase perception.
They have a positive social acceptation in the 50's, and smoking people was consider "cooler", so cigarettes should increase CH.

Beer: Same with nuka. It should have a low price and the drug effect should be changed to the Roentgen Rum, that have a high level of alcohol. The CH bonus should be removed (to prevent +2CH in combination with cigarettes) and affect only DR and PE (-2PE its may be a harsh penalty for a 5% DR bonus, so may also increase the AC).

For the PE bonus i suggest another type of nuka (like Fusion-Cola). Caffeine increase alertness, so it have some sense.

Suggested stats
Beer: $5. -1PE (optional:+1 bottle cap)
Nuka-Cola: $3-5. nothing (optional:+1 bottle cap)
Nuka-Cola Quantum: $100. +1AG (optional:+1 bottle cap)
Fusion-Cola: $100. +1PE (optional:+1 bottle cap)
Cigarettes: $100. +1CH (optional: -1PE)
Roentgen Rum: $100. -2PE +5DR (optional: +5AC)

Suggested crafting requirements
Nuka-Cola Quantum: 2fruits, 1 nuka-cola, and 1 SEC [nuka machine]
Fusion-Cola: 2 Broc Flower, 1 nuka-cola, and 1 SEC [nuka machine]
Roentgen Rum: 2 Xander Root, 1 Gamma Gulp Beer, and 1 wood [still]
Cigarettes: 1 flint, 2 fibers (until we have tobacco) [workbench]

Drunken master perk
Roentgen Rum also gives extra 5AC and +4 Melee damage.

Perteks:
Is good as is it, i dont like another nuka-cola options etc

Trias:
$100 for a pack of smokes?! Christ and I thought taxes now were high. Seriously though I don't think cigarettes should have a bonus to any SPECIAL effect. The perception doesn't make sense (Ever got smoke in your eye? Not nice...) and as for the Charisma +1 I can imagine a load of Charisma 2 + Cigarettes builds to trade with NPC's. Which just makes me picture some hunch backed, syphilitic burns victim getting turned away from Buster until he lights up a smoke.

T-888:

--- Quote from: Trias on May 30, 2011, 07:50:36 PM ---$100 for a pack of smokes?! Christ and I thought taxes now were high. Seriously though I don't think cigarettes should have a bonus to any SPECIAL effect. The perception doesn't make sense (Ever got smoke in your eye? Not nice...) and as for the Charisma +1 I can imagine a load of Charisma 2 + Cigarettes builds to trade with NPC's. Which just makes me picture some hunch backed, syphilitic burns victim getting turned away from Buster until he lights up a smoke.

--- End quote ---

Until you have played this game for a while i suggest you don't make suggestions or criticize anything.


For the topic , pointless changes.

Trias:

--- Quote from: T-888 on May 30, 2011, 07:57:15 PM ---Until you have played this game for a while i suggest you don't make suggestions or criticize anything.


For the topic , pointless changes.

--- End quote ---

In which part of my post does it imply I've 'not been playing for awhile'? Unless you mean my forum post counts?

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