Other > Suggestions
Crazy Water Bag Idea.
jonny rust:
I have toyed with this idea a lot and personally I think it would be good for the game.
It seems so many suggestions get shot down because they would lessen the necessity for going into town and making the game too anti-social.
well this idea (in my opinion) would not only make the game a little more challenging and realistic but would also create a demand for visiting town, increasing the social aspect of the game.
of course there are issues which need to be addressed, but that's the case with most suggestions however good.
smoothjesus:
What about outdoorsman? This should increase the players chance of finding water in the waste, at 100% you may only need to carry one waterbag wherever you went.
+ plastic and glass bottles could be implemented and given to merchants, they're already in the mapper
+ mountains/city/coast maps are easier to find water, desert maps are difficult to find water
Grommok:
--- Quote from: smoothjesus on June 11, 2011, 05:02:09 AM ---+ mountains/city/coast maps are easier to find water, desert maps are difficult to find water
--- End quote ---
Eh? In the ruins of a destroyed city we can find water? Thats funny. And for the coast... teorically is water with salt. But for the mountain is good.
Surf:
--- Quote from: Grommok on June 11, 2011, 12:11:37 PM ---Eh? In the ruins of a destroyed city we can find water? Thats funny.
--- End quote ---
A fuckload of old sewer and water maintenance systems just waiting for someone to be "farmed". I agree with the water bottles (what smoothjesus wrote).
jonny rust:
I think anything that forces people to make more well-rounded survivalist characters as opposed just ridiculous hulking power-builds will make the game a lot more interesting.
I have made some really interesting jack-of-all-trade characters that have been a lot fun to play with but because they weren't just geared to KILL KILL KILL they didn't hold up against any type of PvP which has forced me to make nothing but one dimensional fighters and which in my opinion aren't nearly as fun to play with.
I think if people needed to survive the wasteland more, we would need to survive each other less and If we balance the scale between these two perils equally the whole game will become a lot more dynamic.
my next suggestion will be to remove the life-giver perk for this exact reason.
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