Other > Suggestions
Crazy Water Bag Idea.
Surf:
Fallout was created as an emulation of a Pen & Paper based game, the choice of isometric perspective was done for a reason, to add abstraction from the player to the Player Character. The textbox, and events there described, are basically emulating the P&P GM, with their overly detailed descriptions. Now creating animations for each little shit the PC does would totally break this tradition and eliminate another thing which made Fallout a Fallout game.
DocAN.:
Surf is right.
Keldorn:
http://www.nma-fallout.com/forum/viewtopic.php?t=58603&start=40
Seriously, Fallout was never meant to be a mindless shooter/action game.
Grommok:
Surf, you totally, absolutely, right.
As Keldorn said, fallout wasnt a shooter. Was a game where your mind does something, not like Bethesda's Fallout 3.
Johnnybravo:
It was mid 90s damnit, no DVDs or gigabytes of memory. Descriptions were far better choice than real animation back in then.
Anyway Black Isle was not like Bioware, and they really made game full of both gameplay and some background, not just some lame playable stories full of dialogues and dull gameplay.
Fallout was about multiple solutions, approaches and conclusions. If you wanted o shoot throught the game you could and it could've been as fun as to sneak or talk throught it.
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