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Author Topic: Base encounters  (Read 2171 times)

FstrAnthony

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Base encounters
« on: May 27, 2011, 09:21:49 pm »

If anyone has played fallout 3 or NV for pc and seen this mod. iTs amazing i think we should get like small encounters at bases every so often like a group of radscorpions or raiders stumble across ur base but dont loot it and the encounters dont stack like raiders are there then another group spawns
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Gatling

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Re: Base encounters
« Reply #1 on: May 28, 2011, 12:22:34 am »

I suggested this several times in past, with several types including non-hostile ones.

-Too many people at a cave?  Bam, raiders are all up in your face after seeing tons of people flocking to what amounts to a hole in a stone wall.
-Befriending Wilder/Nomads who will bring minor trade(herbs,jerky, etc.) or act as interference against invaders (though this was in conjunction with having your base visible if you are using what is supposed to be a minor area to house swarms of gear and people)
-Same nomads bringing in new brahmin or pelts, cutting down on the grind time in exchange for whatever.

Random ideas, old, but bases need More. 
...Including mutant invasions.
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Michaelh139

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Re: Base encounters
« Reply #2 on: May 28, 2011, 05:31:10 am »

I see 10 remnants of Master's Army on the horizon...  they got rocketlaunchers and Lazors.  YAY FREE LEWT!
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Gatling

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Re: Base encounters
« Reply #3 on: May 28, 2011, 05:50:05 am »

That's precisely what they're thinking. Also, I wouldn't have them leaving loot or being of the normal variety. They are invading someplace afterall.  Cloaked Nightkin, cloaked Nightkin everywhere!
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LagMaster

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Re: Base encounters
« Reply #4 on: May 28, 2011, 08:27:30 am »

well, some traders at least to come with some merchandice t oevery base, but only the leader can talk t othem
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CaptOmg

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Re: Base encounters
« Reply #5 on: May 28, 2011, 08:40:54 am »

Hmm...Seems Like A Nice Idea  :D . But What If The Enclave Came To Your Faction Base? Just Kidding XD. But Sometimes These Encounters Would Be Rather Annoying.
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Graf

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Re: Base encounters
« Reply #6 on: May 28, 2011, 08:43:52 am »

It would give some use for the mercenaries, which are staying at the base, so I'd say yes for such feature.
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Re: Base encounters
« Reply #7 on: May 28, 2011, 11:52:07 am »

Well it would be fun to give a rep count toward the other faction and the invading forces are based upon that. For example members of faction X raid a lot of NCR caravan so NCR deploys an armed division to hunt down the base of faction X. Though even if its not connected to reps and others it would be still fun to see the base full with enemies and you have to take it over from them.
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FstrAnthony

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Re: Base encounters
« Reply #8 on: May 29, 2011, 08:12:33 pm »

i was trying to mention nothin crazy like nightkin (just wow) i ment like just low hp/level things like spore plants grow in ur base or a scorpion infestation just to make base have more....action??
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arathhunter

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Re: Base encounters
« Reply #9 on: May 29, 2011, 08:18:05 pm »

Hehe, Spore plants. Hells Weeds XD. I like the small encounters thing and the tradeings Ideas. Nightkin and super mutants.... Thats quite big xD
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Re: Base encounters
« Reply #10 on: May 30, 2011, 02:11:17 am »

I see 10 remnants of Master's Army on the horizon...  they got rocketlaunchers and Lazors.  YAY FREE LEWT!

It could be 2 remnant of Master Army, for each mercenary or player that is here at the time.
Or no npc spawn, if there is too much mercenaries.

The other side of the picture, is for player that don't want to put heavy mercs beyond their doors...
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Gatling

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Re: Base encounters
« Reply #11 on: May 30, 2011, 02:18:49 am »

It is quite big, but you'd be surprised all the junk that gangs cram into little bases. A hole in the wall.  That just screams, "Rob me rob me!" to NPCs I would think for any old wilder(or Raider, or Patrol...) to wander up and help themselves.
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Michaelh139

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Re: Base encounters
« Reply #12 on: May 30, 2011, 02:38:22 am »

you can make them just take the things on the ground and everything in containers will be safe.  This will force people to want to have better base because of more containers in them.  there is already a script for it so :).
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Gatling

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Re: Base encounters
« Reply #13 on: May 30, 2011, 06:10:46 am »

...Imagine if those little thieves worked that loot back into the economy. Hah, imagine finding your bases loot on Enshin the next day.
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And now...
"Never compromise. Not even in the face of Armageddon."- Rorschach
"It's what people know about themselves inside... that makes them afraid." -The Stranger

Michaelh139

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Re: Base encounters
« Reply #14 on: May 30, 2011, 06:25:26 am »

Well there is one thing though, how will this affect cars located in bases?  Will they be destroyed at 100% and you must repair?  Will they disappear or be taken?
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