Other > Suggestions

Making the game a bit more challanging and harsher

<< < (14/19) > >>

Solar:
They will if you are present, you just won't be able to leave slaves unattended on maps you don't own.

aForcefulThrust:
Thx for all the info! I am curious about these anti cripple perks... I hope cripples aren't near-impossible with this new anti crit perk, then wastes will just be nothing but BG tanks! :(

I also agree with others... the more variety available to builds, the better. Having different "powerbuilds" geared towards specific roles is not a bad thing either.

zuhardu:
+requesthelp remove cripplers from game

...initialiazing

request aproved. bye bye cripplers, welcome back bg powerbuilds era.

If devs wanted to balace the game, then this perk is the biggest fail ever. Put the best crippler and the best bg in Hinkley. From 10 fights, at least 7 are won by the bg. Add anti cripple perk, 10/10 bg. And this is called balancing the game.

Michaelh139:
cripplers can cry more.  They risk nothing compared to BG and Insta kill 75% of the time AT ANY RANGE due to knockouts and "The Insta kills".  Then there's crippling the arms, the eyes, etc. :)

Hinkley maps do not have much variety and HARDLY resemble real pvp in towns.

Johnnybravo:
Were not you just complaining about KOs and cripples making BG useless? Nevertheless whoever was it, crippling should be some deal, criticals needs to be reworked if they should work in multiplayer game based on rules that are not it's own - you were rarely victim of called shot in singleplayer fallout, and thus also rarely criticaly hit or crippled. Also RT is basicly the same as CTB in FT, but there is much less stuff to hide behind, making quite imbalanced.

SP itemization was already a little touched, so hopefuly SP game rules will be as well.

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