Other > Suggestions

Making the game a bit more challanging and harsher

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Jotisz:
Right now there are some powerbuilds that make the game easy for fights this suggestion is a bit against powerbuilds but it also to have greater consequences of actions and a bit more harshness

First thing is a change to ST stat right now if a gun need 5 ST for use with 4 the player gets only -20% to skill this should be made -100% a dude who can't support the gun should be messed up. On the other hand if a gun needs 5 ST and someone has 6 then he should get bonus to it since he can aim better if his hands won't shake lets say 10% to the skill. Other thing that should be removed is weapon handling if a char has 1 ST then he should be a wimp forever without drugs. Also ST should determine the strength of the bones too a 10 ST char should have less chance to broke his arm or leg while a 1 ST should broke his/her even when he /she hits someone.

About EN well right now if players get -20 they die lets say it should apply for default player with 5 EN so for each EN a player has he can survive 4 hp as an unconscious dude making it that with 10 en its -40 when they die. It should apply to all critter not just human like ones.

Next one a little rep change according to CH. Each killed critter gives a minus 100/ch reputation toward the faction the NPC belongs and the positive rep we get is 5*CH. Also rep shouldn't change in times only way should be by doing good or bad deeds toward a faction nothing like I don't fight them for two days or so.

Another it would feel more challenging if drugs would have multiple side effects that wears off only when player is logged in so no more I play with other char till addiction goes away. So for each addiction there should be a -1 AP so if I get addicted to nuka cola and jet I will have -2 AP not 1 like now.

About luck well I'm happy the way it is right now though I would add one more to LK 1 chars (I have chars like this) they should have no critical hits at all.

About IN if a char goes with 1 IN that player shouldn't be able to use cars or any kind of computers. For IN<4 chars bartering should be that way that the trader gives less caps to them and sells all for double price too.

Make the remants of the Master's army hostile toward every player and give em more hp.

DocAN.:
About drugs: addictions are cumulative so when you are addicted to two type of drugs you have -2 AP.

About EN: Its stupid to live when you are alrdy dead.

About ST: After wipe there will be Iron Man perk wich will work like stonewall but against cripplers.

About CH: I can see TRolls with 2k or more Karma in every Towns with players.

About 1LK: 1% is 1 shots per 100 = almost none crits.

Summary: Your suggestion arent worth thinking.

pistacja:
The drugs are ok as they are now.
Only pure combat toons with top toys can beat supermutant armies so why make it a bad-luck-you-die deathtrap for 'normal' players (if we ever get them)? It's like putting mines on the world map -click, boom, respawn.

Yes for the rest.

Solar:

--- Quote ---Make the remants of the Master's army hostile toward every player and give em more hp.
--- End quote ---

This will be the case - though the seriously armed mutants will go for a little bit of a wander and be in a different area on the WM.

Enclave will also be hostile and I guess we will need to do something for BoS too - something like increase the area around them where they won't let you come.


Also, these guys should be enjoying the new perks too - the whole reason the anti arm cripple perk exists is to make it impossible to just cripple the arms of these "tough" critters and farm them easily.

FstrAnthony:
will we get that perk 2  ;D and i think its already hard enough for some people

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