Other > Suggestions

Making the game a bit more challanging and harsher

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Solar:

--- Quote ---Quick Recovery   3      Effects of Knockout/down/lost turn are reduced to 1/3rd
More Critical   3      +5% to Critical Chance
Weapon Handling   3      Gives +2 to ST for weapon handling Strength checks
Livewire   3      Count AC from AG as double
Adrenaline Rush   3      Gives +10% DR when less than 50% HP
Healer   3      Gives +15-30 HP healed when using First Aid
Night Person   3   Double bonus to Sneak in dark conditions
Bonus HtH Damage   3      Gives +7 to HtH Damage
Bonus Move   3      +2 AP to total AP for movement
Earlier Sequence   3      +2 to Sequence
Quick Pockets   3      Inventory actions cost 2x less AP
Pack Rat   3      Reduce each items weight by 25%
--- End quote ---

Should be a few

Michaelh139:

--- Quote from: Solar on May 29, 2011, 10:27:34 PM ---Should be a few

--- End quote ---
  DUDE THAT IS SICK!  The red highlighted.  Besides idea ever.  This way you can have 150% sneak and you have to wait till dark to use the character, and have 300% sneak skill.  And your build won't be TOTALLY consumed by it.  But   Who thought of that idea specifically?  Deserves a gold medal.

Solar:
Not quite. The perk means the bonus from darkness gets doubled. If you got a bonus of 60% in the dark, then you would get 120%. (however dark conditions don't work on the engine yet, hense the red :()

There will be a lot more situational boosts for sneak however - so you won't need to consume your entire build (and it shouldn't be like magical invisible people running around either). Like I said elsewhere, trying to get a lot more things usable without having to build a specific build for it.

Astarot:

--- Quote ---trying to get a lot more things usable without having to build a specific build for it.
--- End quote ---

I think its not a good idea... For example its sure you will see a lot of sniper sneak, wow poor BG... And really WH dont need any nerf, its good like it is, why u want to nerf it just for possibility to take it at lvl 3 ? If the idea is to transform a good perk in useless perk, yes its the good way...

RavenWolf:

--- Quote from: Astarot on May 30, 2011, 01:41:03 AM --- And really WH dont need any nerf, its good like it is, why u want to nerf it just for possibility to take it at lvl 3 ? If the idea is to transform a good perk in useless perk, yes its the good way...

--- End quote ---
I think its good to have more options in each level. Current lvl 3 options are toughness, awareness and stonewall. And how its useless a perk that saves 2 special points?

About Dead Man Walking perk, it will only increase your negative hp limit? if yes, i think it will be a very situational bonus and no one will take it. Maybe can be merged with other perk like adrenaline rush, lifegiver or faster healing.

Night person perk will be a replacement for ghost or ghost will be different?

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