Other > Suggestions
Making the game a bit more challanging and harsher
Solar:
--- Quote ---Quick Recovery 3 Effects of Knockout/down/lost turn are reduced to 1/3rd
More Critical 3 +5% to Critical Chance
Weapon Handling 3 Gives +2 to ST for weapon handling Strength checks
Livewire 3 Count AC from AG as double
Adrenaline Rush 3 Gives +10% DR when less than 50% HP
Healer 3 Gives +15-30 HP healed when using First Aid
Night Person 3 Double bonus to Sneak in dark conditions
Bonus HtH Damage 3 Gives +7 to HtH Damage
Bonus Move 3 +2 AP to total AP for movement
Earlier Sequence 3 +2 to Sequence
Quick Pockets 3 Inventory actions cost 2x less AP
Pack Rat 3 Reduce each items weight by 25%
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Should be a few
Michaelh139:
--- Quote from: Solar on May 29, 2011, 10:27:34 PM ---Should be a few
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DUDE THAT IS SICK! The red highlighted. Besides idea ever. This way you can have 150% sneak and you have to wait till dark to use the character, and have 300% sneak skill. And your build won't be TOTALLY consumed by it. But Who thought of that idea specifically? Deserves a gold medal.
Solar:
Not quite. The perk means the bonus from darkness gets doubled. If you got a bonus of 60% in the dark, then you would get 120%. (however dark conditions don't work on the engine yet, hense the red :()
There will be a lot more situational boosts for sneak however - so you won't need to consume your entire build (and it shouldn't be like magical invisible people running around either). Like I said elsewhere, trying to get a lot more things usable without having to build a specific build for it.
Astarot:
--- Quote ---trying to get a lot more things usable without having to build a specific build for it.
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I think its not a good idea... For example its sure you will see a lot of sniper sneak, wow poor BG... And really WH dont need any nerf, its good like it is, why u want to nerf it just for possibility to take it at lvl 3 ? If the idea is to transform a good perk in useless perk, yes its the good way...
RavenWolf:
--- Quote from: Astarot on May 30, 2011, 01:41:03 AM --- And really WH dont need any nerf, its good like it is, why u want to nerf it just for possibility to take it at lvl 3 ? If the idea is to transform a good perk in useless perk, yes its the good way...
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I think its good to have more options in each level. Current lvl 3 options are toughness, awareness and stonewall. And how its useless a perk that saves 2 special points?
About Dead Man Walking perk, it will only increase your negative hp limit? if yes, i think it will be a very situational bonus and no one will take it. Maybe can be merged with other perk like adrenaline rush, lifegiver or faster healing.
Night person perk will be a replacement for ghost or ghost will be different?
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