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Author Topic: Slavemaster Merc  (Read 4184 times)

arathhunter

  • Arath =Gray Rock Village Leader= -Canadian Drow-
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Re: Slavemaster Merc
« Reply #30 on: May 26, 2011, 11:13:25 am »

I dislike fallout 3, but this did get me thinking about the explosive collar, perhaps that should be a way to increase their loyalty, Should be rather expensive, Take Explosives expert (Yea lets make it more useful!) Or possibly buying a few from metgzer/vortis? I don't mean this should completely stop them from ever running/trying to kill you but it should help. Or perhaps the higher level a slave reaches the less likely to betray you (I mean you DO care enough to keep him alive long enough to get stronger.

Btw has anyone else realized how sidetracked merc/slave threads get :)


I agree with what this man Has said here... well Most of it (fallout 3 introduced me to the whole fallout universe, if it werent for that. I'd never get to know all the great friends I've made and hang out with now.)
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Solar

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Re: Slavemaster Merc
« Reply #31 on: May 26, 2011, 01:37:20 pm »

Quote
is there a way to increase loyalty? and will this loyalty be on Slaves aswell? also can we treat slaves a lil better too?

The loyalty increases differently for each different type.

Mercs like caps, so if you keep them paid on time they will always be at max loyalty. the other two human follower types have thier own systems. For Slaves its keeping them doped up on Jet, for companions ... I originally intended they were to use a food system (to keep those weird farmer types happy), I can't remember changing that, so presume its still the case.

A collar is a decent idea, but there is a lot changning already - so it would have to wait until much later.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

DocAN.

  • Testing FO: Reloaded
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Re: Slavemaster Merc
« Reply #32 on: May 26, 2011, 06:06:41 pm »

The loyalty increases differently for each different type.

Mercs like caps, so if you keep them paid on time they will always be at max loyalty. the other two human follower types have thier own systems. For Slaves its keeping them doped up on Jet, for companions ... I originally intended they were to use a food system (to keep those weird farmer types happy), I can't remember changing that, so presume its still the case.

A collar is a decent idea, but there is a lot changning already - so it would have to wait until much later.

So when we will have a chance to test them ?
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FOnline: Reloaded - Post apocalyptic mmorpg
Re: Slavemaster Merc
« Reply #33 on: May 26, 2011, 06:26:23 pm »

I have two questions, what is the lowest loyalty rating that a slave or mercenary can get to if you just leave them some place? and will they randomly leave you if you neglect them for a day or two?

I still say these upkeep costs are going to be a massive pain on top of the current cost of being a leader build, but i am curious as to just what is intended here.

-Ulrek-
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Crazy

  • Drugged Childkiller
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Re: Slavemaster Merc
« Reply #34 on: May 26, 2011, 07:09:17 pm »

So when we will have a chance to test them ?

Soon.
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When you have to shoot, shoot, don't talk

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TTTLA, for Great Justice !

DocAN.

  • Testing FO: Reloaded
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Re: Slavemaster Merc
« Reply #35 on: May 26, 2011, 10:23:22 pm »

I heard it alrdy a months ago. Since devs said many details about incoming changes i would like to know when the CBT will be.
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FOnline: Reloaded - Post apocalyptic mmorpg

arathhunter

  • Arath =Gray Rock Village Leader= -Canadian Drow-
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Re: Slavemaster Merc
« Reply #36 on: May 27, 2011, 06:25:15 am »

The loyalty increases differently for each different type.

Mercs like caps, so if you keep them paid on time they will always be at max loyalty. the other two human follower types have thier own systems. For Slaves its keeping them doped up on Jet, for companions ... I originally intended they were to use a food system (to keep those weird farmer types happy), I can't remember changing that, so presume its still the case.

A collar is a decent idea, but there is a lot changning already - so it would have to wait until much later.

Welp. Now being a Slaver is ruined for me. Damned Jet. I don't want no Druggys for Slaves, and Just seems like their more likely to just look for more drugs by themselves.
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Solar

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Re: Slavemaster Merc
« Reply #37 on: May 27, 2011, 01:28:38 pm »

I heard it alrdy a months ago. Since devs said many details about incoming changes i would like to know when the CBT will be.

Well, exam season hit for our scripters and my son was born - You can imagine how these real life things can slow down progress.

Seems we are all getting back now though, the wheels shall turn again.
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

FstrAnthony

  • Yeah Its That Kind Of Perk
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Re: Slavemaster Merc
« Reply #38 on: May 27, 2011, 01:32:51 pm »

i still think this is BS i thought slaves were already nerfed
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Solar

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Re: Slavemaster Merc
« Reply #39 on: May 27, 2011, 01:41:14 pm »

Unless you were expecting uber combat slaves, then not really. You will actually be able to use more slaves than now and without using up your merc allowance too.

I'm looking forward to the first Melee swarms :D
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Perteks

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Re: Slavemaster Merc
« Reply #40 on: May 27, 2011, 01:56:36 pm »

Yea more PvE than PvP in any battle vs other players... thats great uh
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FstrAnthony

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Re: Slavemaster Merc
« Reply #41 on: May 27, 2011, 01:59:43 pm »

i didnt mean it like that but they are weak already and now they can just up and leave i am completely against this
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Solar

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Re: Slavemaster Merc
« Reply #42 on: May 27, 2011, 03:23:37 pm »

Unlucky, its happening
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Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Reiniat

  • Humanhunter
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Re: Slavemaster Merc
« Reply #43 on: May 27, 2011, 04:55:04 pm »

Soon.
NOBODY ASK YOU!!!!!
come on we are bored of soons, im still playing the ame and i still like it, wipe and new updates will happen some time but it wont be soon, and i dont care.

About Arathunter, jet is faster to get,you can buy ton of them or simply take it from Robbers and other scum, i have like 200 doses in my tent waiting for be selled.

Perteks i agree i dont want a merc or slave sistem in Fonline, in my point of see that system dont works in any shooter pvp game, its impossible to properly balance the combat, and also the original fallout engine and the CTB let 1 player very unprotected and limited by his AP against a lot of enemyes. if we make more harsh to keep the slaves they will become useless because right now they are hard to use and spend a lot of money (wich isnt a problem now but it will be in the new era)
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Current char: Oblivion, Oceansoul, Black Tears

Sorry for my bad english
Quote from: Santa Anna
Any action or inaction in a position of power will always grant you enemies
Re: Slavemaster Merc
« Reply #44 on: May 27, 2011, 06:38:11 pm »

NOBODY ASK YOU!!!!!
come on we are bored of soons, im still playing the ame and i still like it, wipe and new updates will happen some time but it wont be soon, and i dont care.

About Arathunter, jet is faster to get,you can buy ton of them or simply take it from Robbers and other scum, i have like 200 doses in my tent waiting for be selled.

Perteks i agree i dont want a merc or slave sistem in Fonline, in my point of see that system dont works in any shooter pvp game, its impossible to properly balance the combat, and also the original fallout engine and the CTB let 1 player very unprotected and limited by his AP against a lot of enemyes. if we make more harsh to keep the slaves they will become useless because right now they are hard to use and spend a lot of money (wich isnt a problem now but it will be in the new era)

A: We need mercenaries just to kill a wall of snipers still.

B: Solar will be removing all farmable sources of jet, so unless it is made craftable you won't have a stockpile of it.

C: You clearly do not even play the same game as the rest of us, either that or you just don't get that mercs might win most fights, but they cost x10 more then you have to pay when you do PvP.

*Edit* Just incase you need proof of B.
Hm, I thought I removed Jet from all encounters, I'll have to check and fix at some point.

-Ulrek-
« Last Edit: May 27, 2011, 07:14:31 pm by Ulrek »
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