Other > Suggestions
Slavemaster Merc
Solar:
It will be via dialogue, anything else wouldn't really work (it won't be caps used for everyone), as to the amount ... can't remember at the moment. Been about a month since the baby was born - and therefore about a month since I last looked at fonline stuff in any detail.
Ulrek:
Oh no... looks like i'm going to have to pay more for mercenaries when they live then when they die... hmm... *Gets out bundle of TNT and smiles*
*Sigh* But, in all seriousness here, slaves running away if you leave them some where out in the wasteland unwatched is reasonable, i can stand keeping my slaves with me at all times unless they're chained up at my tent or something, but mercenaries costing money over time unless they die will just make them dead weight.
-IF- and i say IF with caps lock firmly held down, you need to pay them over time, you should pay them via the mercenary recruiters, so even if they die, you still have to pay for them until their contract expires, even if they die, or you will be unable to hire any more mercenaries until that full amount is paid, which you will have to pay no matter what happened to them, and if you don't pay it on time, they can leave your employ.
-ANY- thing else will just make them throw away weapons or high price gun racks to show off your collection of P90c's and Super sledge hammers, to be honest i am against both ideas in general, but i am willing to see how they work, so rather then just saying "eet sux" I'm posting this shiny wall of rant. ^,.,^
-Ulrek-
Michaelh139:
Mercenaries are gonna be abused and/or worthless next wipe it would seem. Paying them several times and mercenary's chance to randomly run away will make it too troublesome to deal with. "uh-oh, I took a break from fonline and lost my 5 Levelled laser mercs with 200 hp. Fuck this game." or "WHAT THE FUCK MY MERC RUN AWAY IN THE MIDDLE OF FIGHT??!??! WHAT THE POINT I USE MERC IF THEY JUST RUN!?!??!? threads, I see happening.
Ulrek:
--- Quote from: Michaelh139 on May 25, 2011, 11:26:54 PM ---Mercenaries are gonna be abused and/or worthless next wipe it would seem. Paying them several times and mercenary's chance to randomly run away will make it too troublesome to deal with. "uh-oh, I took a break from fonline and lost my 5 Levelled laser mercs with 200 hp. Fuck this game." or "WHAT THE FUCK MY MERC RUN AWAY IN THE MIDDLE OF FIGHT??!??! WHAT THE POINT I USE MERC IF THEY JUST RUN!?!??!? threads, I see happening.
--- End quote ---
The main thing that bugs me is the mercenaries to slave relationship idea, in order to have slaves, you must have mercenaries, in order to have mercenaries you must have caps, so even a 34 health cute slave NPC that does nothing but make your base pretty can go crazy and try and kill you, or just run away since you didn't pay for the mercenaries to guard her, it's realistic in away, but makes the entire system useless for anything but mercenary rushs.
Pretty much unless Solar is forgetting to mention something, the changes that have been mentioned in this thread will make it better to throw away your slaves and mercenaries before they start wanting to be paid or wanting to break free.
-Ulrek-
Slaver Snipe:
I'm quite certain it was mentioned that to get over a certain amount of slaves will require mercs, not to have ANY slaves.
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