fodev.net
15.08.2009 - 23.06.2013
"Wasteland is harsh"
Home Forum Help Login Register
  • December 23, 2024, 01:13:26 am
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Play WikiBoy BugTracker Developer's blog
Pages: 1 2 3 [4]

Author Topic: Slavemaster Merc  (Read 4186 times)

Solar

  • Rotator
  • Offline
Re: Slavemaster Merc
« Reply #45 on: May 27, 2011, 09:21:00 pm »

Quote
B: Solar will be removing all farmable sources of jet, so unless it is made craftable you won't have a stockpile of it.

Well, of course.
Logged
Quote from: Woodrow Wilson
If you want to make enemies, try to change something.

Johnnybravo

  • Hey there!
  • Offline
Re: Slavemaster Merc
« Reply #46 on: May 27, 2011, 11:08:12 pm »

Does the amount of "Melee swarms" mean players would be expected to take some charisma (3,5) and have companion or two? Or "loners" are still going to be fine?
Logged
"What is this, I don't even"
"This is your forum."
Re: Slavemaster Merc
« Reply #47 on: May 27, 2011, 11:42:14 pm »

With what I've read i gather loners should be fine, that coming from the fact i don't see all that many people liking paying upkeep for slaves/mercs which IMO is a great idea and needed. I'll still be a merc/slaver even with the added upkeep just because it's fun to me but I don't think many others will be doing that.
Logged
Pages: 1 2 3 [4]
 

Page created in 0.225 seconds with 22 queries.