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Author Topic: make Raiders enslaveble  (Read 2897 times)

LagMaster

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make Raiders enslaveble
« on: May 21, 2011, 08:24:25 pm »

make the JG green hair raiders enslaveble
why? they got shity skills, also the female ones are limited

khans shoud remain unslaveble
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Michaelh139

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Re: make Raiders enslaveble
« Reply #1 on: May 21, 2011, 08:26:59 pm »

I think both gender raiders should be able to become enslaved...  Really.  It's not THAT imba....  there are always combat slaves and they have leather armor so that's more damage resist thus more viable over Raiders.
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Re: make Raiders enslaveble
« Reply #2 on: May 21, 2011, 09:59:20 pm »

MOAR SLAVES!
Also since this is about enslaving a little off topic but are slave pens going to be in after wipe with all the follower system reworkings?
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vedaras

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Re: make Raiders enslaveble
« Reply #3 on: May 22, 2011, 12:20:30 am »

it was already suggested and it is once again a shitty suggestion. What raiders would do in first place when you would give them again is blast your brain. You can level up trappers that are nearly same so i dont see no problem for you neither.

Michaelh139

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Re: make Raiders enslaveble
« Reply #4 on: May 22, 2011, 12:46:03 am »

it was already suggested and it is once again a shitty suggestion. What raiders would do in first place when you would give them again is blast your brain.
  LOL  The fuck?  Would that not be for all slaves not just raiders???  duh,  Combat slaves... trappers... homesteaders...  same result.  Your arguement is invalid.
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: make Raiders enslaveble
« Reply #5 on: May 22, 2011, 12:53:07 am »

You are also missing out on the roleplay value  ::)
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vedaras

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Re: make Raiders enslaveble
« Reply #6 on: May 22, 2011, 12:09:05 pm »

 LOL  The fuck?  Would that not be for all slaves not just raiders???  duh,  Combat slaves... trappers... homesteaders...  same result.  Your arguement is invalid.


other slaves are not the best in fighting, just look how they talk, all dialogue options are like "i will do it just dont hurt me", you think raider would do that? fuck no. Raiders are fighters, they kill/rob people to survive.
Re: make Raiders enslaveble
« Reply #7 on: May 22, 2011, 03:14:18 pm »

Ahh Vederas you make me smile, It is easily explainable by Stockholm Syndrome, more than a quarter of hostages exhibit signs of it. You may say hostages have nothing in common with slaves, but what are slaves except long term hostages?
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vedaras

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Re: make Raiders enslaveble
« Reply #8 on: May 22, 2011, 03:29:33 pm »

slaves are cheap work power. Hostages are usually traded for something or taken as some kinda protection, they have nothing in common.

LagMaster

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Re: make Raiders enslaveble
« Reply #9 on: May 22, 2011, 04:49:16 pm »

Stockholm Syndrome apears at slaves too
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Michaelh139

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Re: make Raiders enslaveble
« Reply #10 on: May 22, 2011, 04:53:21 pm »


other slaves are not the best in fighting, just look how they talk, all dialogue options are like "i will do it just dont hurt me", you think raider would do that? fuck no. Raiders are fighters, they kill/rob people to survive.
So are combat slaves.  trappers have alot of experience hunting and killing geckos, they are you're hick-town ruffians.  Homesteaders are tough fucks who know how to shoot a gun, Crazies (Ghouls) are Crazies....
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LagMaster

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Re: make Raiders enslaveble
« Reply #11 on: May 22, 2011, 05:40:03 pm »

So there are combat slaves.  trappers have alot of experience hunting and killing geckos, they are you're hick-town ruffians.  Homesteaders are tough fucks who know how to shoot a gun, Crazies (Ghouls) are Crazies....
^This^
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vedaras

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Re: make Raiders enslaveble
« Reply #12 on: May 22, 2011, 07:41:57 pm »

So are combat slaves.  trappers have alot of experience hunting and killing geckos, they are you're hick-town ruffians.  Homesteaders are tough fucks who know how to shoot a gun, Crazies (Ghouls) are Crazies....

combat slaves are from moonshiners group, and they are peaceful in f2, its a bug they are not in here. Trappers hunt geckos with spears and knives and in f2 they often lose to them, so they do not seem the critters that can take over situation. Homesteaders are just farmers not a fighters at all. And yes i agree with you about crazies, at least they shouldnt talk even if they could be enslaved, they should be with IN like dog.

Michaelh139

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Re: make Raiders enslaveble
« Reply #13 on: May 22, 2011, 08:47:18 pm »

combat slaves are from moonshiners group, and they are peaceful in f2, its a bug they are not in here.
what do you mean by a bug?  they are in the game. 
Quote
Trappers hunt geckos with spears and knives and in f2 they often lose to them, so they do not seem the critters that can take over situation.
In fonline 2238 they always win, so they are the tough bastards. 
Quote
Homesteaders are just farmers not a fighters at all.
  Exactly, they are (although stereotypically) the tough bastards who can shoot the shit out of you.  They have over 100 hp and have the best SG skill of the slaves. 
Quote
And yes i agree with you about crazies, at least they shouldnt talk even if they could be enslaved, they should be with IN like dog.
  they should go "urrr urrrr kaaazz" whenever you talk to them.  ;D
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Whenever I say something, imagine \"In my opinion"/ being in the front of every sentence.
Re: make Raiders enslaveble
« Reply #14 on: May 26, 2011, 02:28:04 am »

For general multi use fighting, female homesteaders are the strongest NPC you can enslave in the entire game, topping out with 116 HP, good small guns skill, decent throwing and melee, and the same crit chance as ghoul scavengers, the only thing they -don't- have is the damage resist of ghouls, but ghoul scav's only top out at 88 HP and have less skills.

For specialist roles sure they're not the best throwers or snipers or heavy support slaves, but compare a 116 HP slave with great small gun skills that could easily blast the hell out of one of the smaller raiders with her starting weapon, to a guy with under 80 HP in a leather jacket that unless modified will likely have a 15% chance to hit with a rocket launcher, that probably needs the to hit chance boost that his little mauser gives him to hit you.

The only thing that you gain if the dev's would make those weak raiders catchable is to give us someone to sell at vortis, or to strut around NCR with while wearing a leather jacket of our own and a matching mauser at our hip...

-Ulrek-
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