Other > Suggestions
About alts and lvl cap
vedaras:
i dont know, its a bit tricky. Since sneaker passes steal checks when looting from ground, people need repairs when their weapon and armor break in town fights, i think this would bring free many advantages in battle also.
Surf:
Those perks are supposed to be given away through quests, not powerlevelling.
Michaelh139:
I suppose we're going the way of the world of RuneScape :P.
Ah well, in this situation and theme it won't be nearly as boring, so quests for extra perks (These non-combat ones) would be very nice. It could either be where you do quests and you get a special kind of EXP that is (Quest Exp) that allows you to purchase These Perks for a specific sum. Some will be worth more than others simply by how useful they are situationally.
And this is a good way to make playing single characters very well.
I approve.
DocAN.:
I hope that my idea will be implemented. I think it is good way in a war with proxy alts.
Jotisz:
Personally I have alts because I reach lvl21 and at that stage I only use that char for small time stuff I mainly play with the new char. About proxy alts the best way would be simple delete the char that was used remove all stuff that was in the possession of that char (tents, cars mercs all the stuff). To remove merc alts for the bases would be a good solution to make base able to have guards who are bought like normal mercenaries then taken to the base and told that "from now on this is your work place" and since that time the mercenary gets the following response when looked at "You see Name one of the base guards". They would be a bit like the milita except they wont have so much hp and unlimited ammo and they won't be removable from the base and if attacked they all get hostile toward that player for 2-3 real day (milita should do the same no matter who shots attack them)
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