Other > Suggestions
About alts and lvl cap
DocAN.:
As far as i know after wipe there will be lvl cap at lvl 24. We will aslo have some none combat (back up) perks available every 4 lvls.
My idea is simple:
When player hit to lvl 24 his Skill Points, Hit Points and Combat perks will be frozen.
Player will still gain exp as it is now and he would have access to none combat perks every 4 lvls.
I think this will reduced number of alts.
It wont make any advantege in pvp or pve fights an it could force/convince people to use 1 alt only.
Perteks:
Hmm but possible those noncombat perks will need specific status requirements then its half of advantage versus alting, but overall its very good idea
DocAN.:
There is 50 back-up pekrs available. Untill lvl 24 player will take 6 from the list below.
When he reaches lvl 24 he will still have 44 perks available but the limit of lvls(99) will alow him to take only 18 perks.
This mean that there wont be similar alts with same perks taken and players will stll have an option to choose what alt they would like to play.
List of none combat perks:
Swift Learner 4 IN 4 +5% to every XP gain 3
Educated 6 IN 6 +2 skill points when you gain a level 3
Karma Beacon 9 CH 6 Karma * 2 for NPC reactions and modifiers 1
Light Step 8 AG 5, LK 5 Less chance to set off a trap 1
Magnetic Personality 8 None 1 extra slot in companion limit 1
Resistance
Faster Healing 4 En 4 Gives +3 En for Healing Rate 3
Rad Resistance 8 En 6 Gives +X% to Radiation Resistance and Poison 2
Snakeater 12 En 8 Gives +X% to Radiation Resistance and Poison 2
Barter
Negotiator 4 Ch 4 Gives 30 skill points to Barter 1
Salesman 8 Ch 5, Barter 50% Gives 60 skill points to Barter 1
12 Ch 6, Barter 125% 1
Speech
Speaker 4 Ch 4 Gives 30 skill points to Speech 1
8 Ch 5, Speech 50% Gives 60 skill points to Speech 1
Sex Appeal 12 Ch 6, Speech 125% 1
Thief
Thief 4 Ag 6 Gives 30 skill points to Steal 1
Harmless 6 Steal 50% +40% to Steal 1
Master Thief 8 Ag 7, Steal 50% Gives 60 skill points to Steal 1
Pickpocket 12 Ag 8, 125% Steal Halve size and facing modifiers when stealing 1
Outdoors
Cautious Nature 3 PE 6 3 to PE when determining placement in encounters 1
Scout 3 PE 7 1 to view range on World map 1
Survivalist 4 En 4 Gives +30 skill points to Outdoorsman, +1 to view range on World map 1
Ranger 8 En 5, Outdoors 50% Gives +60 skill points to Outdoorsman, doubles PE when determining placement in encounters 1
Pathfinder 12 En 6, Outdoors 125% Travel speed increased by 25% 1
Explorer 9 None Higher chance to find special encounters 1
Carry
Quick Pockets 4 None Inventory actions cost 2x less AP 1
Strong Back 8 None +22 kg to Carry weight 1
Pack Rat 12 None +22 kg to Carry weight 1
Repair
4 Int 4 Gives +30 skill points to Repair
8 Int 5, Repair 50% Gives +60 skill points to Repair
Mr. Fixit 12 Int 6, Repair 125% Some Bonus to repairing
Science
4 Int 4 Gives +30 skill points to Science
8 Int 5, Science 50% Gives +60 skill points to Science
12 Int 6, Science 125% Some bonus to dismantling
Traps
4 Pe 4 Gives +30 skill points to Traps 1
8 Pe 5, Traps 50% Gives +60 skill points to Traps 1
Demolition Expert 12 Pe 6, Traps 125% Extra damage and no failures with explosives 1
Lockpicking
4 Ag 6, Lockpick 125% Gives +30 skill points to Traps
8 Ag 7, Lockpick 50% Gives +60 skill points to Traps
12 Ag 8, Lockpick 125% Gain extra items from lockers in Encounters
Gambling
Gambler 4 Lu 4 Gives +30 skill points to Gambling 1
8 Lu 5, Gambling 50% Gives +60 skill points to Gambling 1
12 Lu 6, Gambling 125%
avv:
It'd be cool and wouldn't hurt at all honestly, since it's always bypassed with alts anyway. It's the combat skills that matter but if they are frozen, it's fine.
What sucks is that people would then spend their time powerlevelling = killing for example floaters or whatever encounters that give most exp.
Signorini:
we will can do a crafter/taxi/slaver our doctor in a good combat char, nice idea.
What combat-perks you are thing, and put lifegiver in resistence perks.
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