1) 200+ damage means 100+ roll, means target with anti-crit trait and anti-crit perk will be immune to 100+ rolls because of -20 to roll total, so those guys will never die with 1 click.
But with the huge rework after wipe on almost everything, I can say it's impossible to talk about balance right now.
well, in here i think the biggest problem is the armor bypasses. Since best armor resist energy weapons well their damage is boosted in insane way (even laser pistol does (20-35 and it cost 120 CAPS). I think solar said that armor bypass chance is around 30% with 10 luck + better critical and i think this amount is way too big. These numbers usually means that its 30% to score those how people say 200+ dmg hits. So in my opinion nerfing armor bypass chance would improve it. Or making the chance same when you chose special perks that increase armor bypass chance by 5% or something.
If you nerf armor baypass it will make snipers usefull ( only criplers will left).Without baypass sniper is making funny amount of dmg (sg: 40-50 per turn/shot, ew 10-20 per turn/shot - in both cases i have consider only 100% of critical hits). In reference to BG ( 2 shots per turn each around 70 dmg) who has a lot of health nerfing bypass is missunderstanding
Smerfetka hit few times a guy in Brotherhood Armor(1-10% deterioration) for 237 dmg WITHOUT a bypass and it wasnt instant kill
I think currently sniper - bg balance is very good.