Then just give everyone equal chances to see encounters , players on WM. Like for example everyone has equal chances to find a gauss pistol nothing affects it , nobody can abuse that. Would still make this game more fun and interactive outside towns.
Any action or inaction in a position of power will always grant you enemies
The worldmap wasn't designed for multiplayer purposes, forcing such interactivity on it isn't necessarily the best solution.As much as I hate the worldmap being a safe haven, this would lead to worldmap powerbuilds relentlessly hunting everyone and everything without rest. A beginner player with low level couldn't do anything because he would be chased down and shot instantly. It wouldn't even be that surprising if players camped the respawn square, hunted down and shot everyone who came from there. Players would adapt to it by alting and metagaming, as usually. Example: high od and PE stuff mule. If very high outdoorsman, sneak, perception and perks didn't matter so much, it'd be more fair.
NOOOOOO you all dont get it, we need to eliminate once for all the posibility of make a lot of chars. NO MORE ALTINGAnd if that means that the game will become a war against proxy and infinite ways of exploiting, yes that what devs and GM will do.Its our only chance of make the game fair and skills useful.PD: Dont ban exploiters, do like in Hlalo3 respawn one dev (in this case a GM) in front of that guy with a gravitational hammer and blow him up, then do that with IA all the times he try to get into the game. but dont ban him.
I would rather like to see the world map completely removed and replaced by maps connecting towns and other locations.
alts are part of the game and will continue to happen...forever
Most of these changes are planned, so I'm feeling less or more ok about it.