or various new weapons should be added, which are fallout canonical and matches the strength that is needed in weapons balancing
There aren't any, unless you take F3 weapons. And those are totally unfitting. Upgrades and mods are far better way to go in my opinion, as adding something like magneto-targeting system is for sure better doable than comming with some kind of new weapon that'd fit.And as said already professions are probably far from being done and are going to be revmapped, so we should really wait for it.
But Phasers and similar stuff you mentionend were easter eggs and won't be included into 2238.
dude you have 6 luck and you want good criticals when many of stuff depends on rolls... I see it as your build drawback not laser pistols.Reiniat: as you see in my suggestion the energy weapons damage would stay the same, it would be just made by different weapons! And i see here 2 advantages: more variety of weapons, and weapons would be closer as in original fallouts.
Any action or inaction in a position of power will always grant you enemies
Sems that the problem isnt the gun itself, but the uber crit chanche that wouldn't allow to retaliate even with one shot. Remember that when a man with a gun meets a man with a rifle, the one with a gun is a dead man. Seems that Fo forgot about this basic rule :p
i think in general in 2238 it is similar...
A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions
Sems that the problem isnt the gun itself, but the uber crit chanche that wouldn't allow to retaliate even with one shot.
dude you have 6 luck and you want good criticals when many of stuff depends on rolls... I see it as your build drawback not laser pistols.