Other > Suggestions
Shared XP
Badger:
Well if we're doing it based on damage dealt, what about critical hits when nobody else in the group gets a shot off?
I think deliberately letting everyone get some shots in is just as weird and artificial as giving everyone xp for just being in the same group. I think making critter farming a major source of XP in general is a bad idea. But that requires a lot of quests to fill that gap of XP. Which means it's time for cookie cutter PvE quests. Which, to be honest, I'm fine with. Anything that gets players grouping up for something that isn't encounter farming.
Handyman:
so seems like idea is goodbut with some corrections ... hmm maybe let's find a solution !
Slaver Snipe:
One of the problems with any type of sharing xp with a slave/merc is the fact it will make them harder to level up even after your lvl 21, unless that could somehow be fixed where you don't get the shared group XP i don't see the good side ;D
HertogJan:
--- Quote from: Badger on May 09, 2011, 01:34:30 AM ---Well if we're doing it based on damage dealt, what about critical hits when nobody else in the group gets a shot off?
I think deliberately letting everyone get some shots in is just as weird and artificial as giving everyone xp for just being in the same group. I think making critter farming a major source of XP in general is a bad idea. But that requires a lot of quests to fill that gap of XP. Which means it's time for cookie cutter PvE quests. Which, to be honest, I'm fine with. Anything that gets players grouping up for something that isn't encounter farming.
--- End quote ---
If no one else gets a shot in, tough luck for them.
If you let everyone take a shot, there's at least some risk someone gets or injured. Although it's probably mostly used in turnbased so everyone can get a shot in without too much risk.
I'm all in favor of more quests, both loner and group quests.
5me0:
How about distributing xp from each killed npc according to % of total dmg done ?
Example:
Say 3 characters attack an npc (lets say Mutated molerat), Char A does 200 dmg, Char B does 90, Char C does 10 dmg.
(I know thats more than molerat hp, but just for simplicity to remove the division by 300 in this case)
A gets (200/300)*(NPC exp, 300 or so in this case)= 2/3 * 300 = 200 exp
B gets (90/300)*300=90 exp
C gets 10 exp
Should apply to both players and npcs
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