Other > Suggestions
Shared XP
Perteks:
What about healing over time or simply fa monster ? In what way you will share exp for it?
firehand:
--- Quote from: 5me0 on May 10, 2011, 10:55:53 AM ---How about distributing xp from each killed npc according to % of total dmg done ?
Example:
Say 3 characters attack an npc (lets say Mutated molerat), Char A does 200 dmg, Char B does 90, Char C does 10 dmg.
(I know thats more than molerat hp, but just for simplicity to remove the division by 300 in this case)
A gets (200/300)*(NPC exp, 300 or so in this case)= 2/3 * 300 = 200 exp
B gets (90/300)*300=90 exp
C gets 10 exp
Should apply to both players and npcs
--- End quote ---
That's almost it. But there are two flaws. In order to remove them the counting should look like this:
Participants:
CreatureA
PlayerA,PlayerB, PlayerC
Hypothetical course of events:
PlayerA dealt aDamage
PlayerB dealt bDamage
PlayerC dealt cDamage and killed the creature
Counting the experience points:
aDamage/ (totalDamageTakenByACreature - unnecessaryDamage) * creatureExp = PlayerAExpPoints
bDamage/ (totalDamageTakenByACreature - unnecessaryDamage) * creatureExp = PlayerBExpPoints
(cDamage - unnecessaryDamage) / (totalDamageTakenByACreature - unnecessaryDamage) * creatureExp = PlayerCExpPoints
where 'unnecessaryDamage' is a damage dealt beyond the point of death.
The system above is abuse proof. Healing the creature would not have any effect since the base damage is a damage dealt till creature death. The second thing is that a burst causing -700HP points will have no impact since only damage dealt before the point of death is significant.
In general sharing experience points according to damage dealt is the best solution. Everyone gets as much as they should and there's no room for the abuses. What's more it encourages team work. You can hunt a powerful creature with friends and you share exp according to your input in killing it.
OskaRus:
Sharing exp by damage would prevent group-exping of less damage oriented chars. like doctors, sneakers, etc. I would preffer simple equal sharing.
DocAN.:
--- Quote from: OskaRus on May 10, 2011, 03:58:34 PM ---Sharing exp by damage would prevent group-exping of less damage oriented chars. like doctors, sneakers, etc. I would preffer simple equal sharing.
--- End quote ---
+1
Equal sharing its much more better for common use, it will support all kind of alts and this mean more players interactions.
firehand:
--- Quote from: OskaRus on May 10, 2011, 03:58:34 PM ---Sharing exp by damage would prevent group-exping of less damage oriented chars. like doctors, sneakers, etc. I would preffer simple equal sharing.
--- End quote ---
Well, it would be unfair if they got experience just for standing still, doing nothing. You may say they would help somehow? But they don't have to. They may as well do nothing , just keep out of troubles and get as much exp as others according to this method of sharing exp. Although this solution potentially could be allowed for NPCs followers, it is not acceptable in any way for players characters IMO.
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