Other > Closed suggestions
Few suggestions
Solar:
--- Quote ---//-lower damage resistance for metal armors and armors which are better then metal armors. This is what i wanted to say, sorry;) I just think that energy weapons are useless in battle between high lvl players with armors better then metal armor.
--- End quote ---
Yes, but Laser is the "lower" version of energy weapons. Use Plasma if you are wanting to use high-end stuff.
--- Quote ---//Try to play as bigguner, without using alts. 300pc of 5mm ammo = 1h cooldown
--- End quote ---
This is correct. Next time crafting is updated the ammo prices will change (and 5mm especially will be cheaper than now - I rather overdid it last time because Miniguns were everywhere at the time)
Badger:
I'd suggest looking at some Fallout 2 combat overhaul mods. This is the most reasonable one I've found.
Fallout 2: Weapons Redone v2.0
Few examples of the modded damage tables.
It's worth looking at, if only to see how pathetic laser weapons are with vanilla stats.
Edit: Hell, I'll post it here.
Wooo! Go lasers! You're almost as useful as the most basic small gun in the game! Also added the .44 magnum and desert eagle for comparison.
Solar:
Can't see this at the moment, but I can feel corrections coming up in here tonight :)
gordulan:
yeah, the ap bullets are totally fucked up and the small guns & laser weaponry are too underpowered, the only good guns nowadays are the big'uns (DAKKA DAKKA)
sorry, i had bad luck with my spelling, i'm used to being over, not under
Archvile:
--- Quote ----lower damage resistance for metal armors and higher against plasma and laser rifle. (Currently playng as energy sniper is bad idea)
--- End quote ---
--- Quote ---yeah, the ap bullets are totally fucked up and the small guns & laser weaponry are too overpowered, the only good guns nowadays are the big'uns (DAKKA DAKKA)
--- End quote ---
Come on, people, proofread before posting. ;)
--- Quote ---6 -Figting in RT is too fast now. Sequence/character speed/agility is not very important i RT. Make it slower, player speed should depend on agility.
--- End quote ---
Yep. Maybe, for starters, AP regeneretion should be twice as slow, and running disabled during combat. I remeber that there once was no running during combat on TLA, I don't know how it is now. How did it work out?
But this would be good as a third combat mode, not to prematurely upset anyone with experiments.
BM should increase movement speed, I don't know what can be done about sequence.
--- Quote from: Badger on February 04, 2010, 03:52:20 pm ---It's worth looking at, if only to see how pathetic laser weapons are with vanilla stats.
[...]
Wooo! Go lasers! You're almost as useful as the most basic small gun in the game! Also added the .44 magnum and desert eagle for comparison.
--- End quote ---
Laser weapons depend on armor by-passing. They once were powerful with exactly the same stats as they have now. Even my char without better crits, more crits, or high luck was good enough with them. I don't exactly know how it is nowadays, but I feel that crits should have been left as they were, and what should be changed is the CTH penalties for aimed shots. The only change I really like is that crit chance is more dependant on luck. But then, this would make burst weapons relatively stronger. Just my random, fact-unjustified musings. ;)
edited: I meant to add: I want the penetrating perk on sharpened spear!
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