Other > Closed suggestions
Few suggestions
gordulan:
sorry again, spelling mistake :-X
Solar:
No, Armour bypasses just made armour virtually pointless.
A Laser rifle compares to a sniper rifle - Much better before Metal Armour, worse for Metal I+II+Tesla and reasonably similar for CA+. As I said before, Metal is much more expensive for little performance upgrade aside from the ability vs Lasers, so I see no balance problem at all. If they are in Metal, shoot plasma at them :P.
Similarly, a Magneeto Laser pistol compares to a 10mm pistol with AP ammo. Better vs Leather, Worse vs Metal and Similar vs CA+
A Laser pistol does just suck though, heh.
As to BG vs Others, that's open to debate really.
Archvile:
But in my concept of the game, the result of eye/head shots should usually be devastating. Hitting limbs should usually result in crippling. After all, head shot is a head shot, and armor usually only protects your torso. The thing is that my idea of reducing the occurence of these devastating effects is to reduce the chance to hit when aiming these critical parts. Armor bypassing would become less of an issue by the means of reducing chance to hit instead of reducing chance to upgrade hit to a critical or just weakening critical hit effects. I imagine a situation where it's typical that an unaimed shot has 95% CTH, aiming for limbs has 50-60% CTH, 33% for head, 20% for eyes. I would like to see more unaimed shots in action. For that, the AP cost of single, unaimed shots could be reduced by 1 AP (leaving the cost of aimed shots unchanged). So you could choose unaimed 4-3 pistol shots and 2-3 rifle shots, or you could choose to gamble trying to disarm your opponent by crippling his hand, blinding him, or just dealing massive damage. Rasing skill beyond 220 would have a point. Weakening criticals makes things kinda boring. But that's just theory, I haven't given it much thought really. I'm sure you know what you're doing.
Badger:
--- Quote from: Archvile on February 05, 2010, 05:40:34 pm ---Weakening criticals makes things kinda boring. But that's just theory, I haven't given it much thought really. I'm sure you know what you're doing.
--- End quote ---
I'd also like to see more unaimed shots. I think perhaps if unaimed shots didn't always go for the torso, we might see them be more popular. The way I see it, with unaimed you're just pointing your gun at them and plugging away. You may hit them in the torso, but you may hit an arm, leg, or the head.
If unaimed shots were randomly upgraded to hits on limbs, we might see them being more popular. Like, say, 33% chance of hitting the torso, 20% legs, 20% arms, 15% groin, 10% head, 2% eyes (taking your accuracy into account). These are just random numbers, but I think it's worth considering.
The problem is the disparity in damage between aimed and unaimed. Why make a low AP shot that's only ever going to do 20 damage, when you could spend a few more AP and possibly do 100?
Giemz:
Upgrading unaimed shots will move the balance even more towards big guns and bursts. Remember that minigun shoots like 30 bullets. That's about 50% chance of at least one eye hit with your numbers. The problem is that fallout mechanics were never meant to be playable and balanced in MMO enviroment.
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