Other > Suggestions

Let's make a real feeling of open world

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Handyman:
i Like the idea. solution to BIG GANGS PWN small ones get ass kicked.
 I mean big bases like some farm or stuff ( the more expensive one ) can be found easy not like hidden cave or such

yougart:
What about a system that links entrance into and exit from bases and their chances to eventually show up?

Would be a per hour system:each entrance or exit by a character or merc adds one point to the "activity counter"of the next rolling hour. Under fifty point , there's no chance to be seen. at 51 point, 1% chance that the base will show up to a character crossing the square, at 52 point, 2% chance, etc, up to 145 and over points which will make it a 95% chance.

Would make huge gangs bases more likely to show up.

Crazy:

--- Quote from: yougart on May 04, 2011, 05:21:47 PM ---Would make huge gangs bases more likely to show up.

--- End quote ---

And poor guy who come near these bases more likely to get raped. What a beautiful idea. I don't think it's good, but go on guys, my gang is big enough to make these traps encounters interesting in loot. I just hope some guys in BA will lack some luck and spawn into our base with 50 mercs.

RavenousRat:
Yeah this suggestion will work only with limited number of mercs in base (like if you have more than 5 mercs, 6th and more will disappear), but then noone will simply use bases, if tents will be visible too, everyone will stash items in 10 ST +pack rat +strong back alts who will be offline most of time. So of couse this suggestion is useless and will produce only more annoying actions and alts.

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