Other > Suggestions
Let's make a real feeling of open world
Hendrix:
For the sake of realism and inmersive feeling I really would appreciate the possibility (however very rare) of showing up into a base while traveling on map near the aforementioned base. This also would force the need of security in bases and guarding both with mercs or slave or player guarding.
Anyway, the big point is to realise how every piece of the game is connected through world map, so that inmersive experience grows.
Ganado:
Okay, so in order to own a base I need to pay money, and now pay more money for mercs, and level up another slaver alt in order to have a decent number of mercs/slaves there (5 per alt).
Even more alts would be required for protecting a base post-wipe, since it will be less mercs per character (at least less powerful ones, depending on what the limits are post-wipe). The point is that it will just be another alt to protect your base.
The people that have mercs would just farm other players that drop into their base by having them insta-killed by mercs.
And the owner wouldn't even need to be online - just sleep in the night, log-in the next afternoon to see how many players have succumbed to the mercs, collect loot.
Crazy:
Bad idea. Only thing it will do: noobs will have their bases raped, big gangs will have enough mercs inside to wipe everyone who happen to enter and get their stuff. And no player will guard his bases 24/24.
And ultimately, most of stuff will be stored in tents and/or taxi alts.
Hendrix:
--- Quote from: Crazy on May 03, 2011, 11:18:58 PM ---Bad idea. Only thing it will do: noobs will have their bases raped, big gangs will have enough mercs inside to wipe everyone who happen to enter and get their stuff. And no player will guard his bases 24/24.
And ultimately, most of stuff will be stored in tents and/or taxi alts.
--- End quote ---
I think you are right, yet I think it would be more advantages than disadvantages. Noobs can always save stuff in their tents while they feel are not strong enough for securing a base.
Furthermore (please be honest with yourselves), what makes this game so cool? its the feeling of freedom and realism, the same feeling of realising you can lose your stuff any-time or becoming rich. (Also, keeping fallout culture intact is a big factor).
Crazy:
--- Quote from: Hendrix on May 03, 2011, 11:28:43 PM ---Furthermore (please be honest with yourselves), what makes this game so cool? its the feeling of freedom and realism, the same feeling of realising you can lose your stuff any-time or becoming rich. (Also, keeping fallout culture intact is a big factor).
--- End quote ---
If you have 40 mercs at your base entrance, you can't possibly loose your stuff, and you surely won't become rich with only one poor random guy who got slaughtered here.
Yes, possibility of loosing stuff give it his value, and the taste of the game. Yet, this suggestion won't add any taste, because dying or loosing stuff so stupidly without any chance of revenge have no interest. It's the ability of revenge which also give taste.
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