Other > General Game Discussion
crits
Johnnybravo:
--- Quote from: Michaelh139 on August 28, 2011, 06:32:19 AM ---Nerf chance greatly. But give shooting to eyes (At any time) at least 50-75 hitpoint damage every shot with say, a sniper rifle.
We see ALOT less critical bullshits, (but still occassionaly that perfect shot. They are snipers afterall). and more guerrilla warfare, and shot-picking, like snipers are supposed to be. Adding more tactic, and less randomness.
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You're wrong
--- Quote ---Nerf chance
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is not equal to
--- Quote ---Adding less randomness
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Critical chance is less relevant than crit effect. Even if there was only 1% critical chance, but that'd be instagib, it'd be random and people would hate it.
Also by default aimed shot has no effect unless it is critical, that is a good place to begin.
Whether the solution would be non-random factor ( like giving bodyparts their own health ) or still random ( like currently doing random criticals with random effect ) it need to exists to give combat some depth.
Michaelh139:
Maybe you should look up the word "less". meaning: "Not as much". The less critical hits there are, the less random crap that happens due to those critical hits. It's in direct correlation.
--- Quote ---Critical chance is less relevant than crit effect.
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Why? If there isn't enough chance to get crits then there would be no crit effects. if there was no crit effect then there would be no point to crit chance.
--- Quote ---Even if there was only 1% critical chance, but that'd be instagib, it'd be random and people would hate it.
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I don't understand this: instagib? Besides 1% chance would hardly be noticeable enough for people to hate it.
--- Quote ---Whether the solution would be non-random factor ( like giving bodyparts their own health ) or still random ( like currently doing random criticals with random effect ) it need to exists to give combat some depth.
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Obviously, but it is clear we need less random, more things we can rely on. So I would think bodypart health wouldn't be such a bad idea. But before this we would need to make up a new doctor system perhaps, and an item for repairing these limbs.
Johnnybravo:
--- Quote ---Why? If there isn't enough chance to get crits then there would be no crit effects. if there was no crit effect then there would be no point to crit chance.
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Currently average eyeshot critical chance might be like 75% ( some have more some less, obviously )
this might seem like a lot, but only 40% (perked, hinted by Solar) of those criticals bypass armor.
Those which do not bypass do usualy 15-30 damage, or something quite low.
That means the scary criticals all whine about are in fact like 30% or perhaps less or more depending on build.
Does it sound like way too much? I don't know.
Anyway if you had same critical chance, 100% chance to bypass, but very low modifiers (like 1.5x in average), you would do on every critical from 40-75 damage perhaps, and 10-15 on non-criticals.
I don't really intent to do much maths, but let's say that makes damage average in 60 per good shot.
For current system if we would take average bypassing critical in 150ish range, average damage per shot would be more or less the same.
This would be for Laser Rifle on some Combat Armor. So as you can see if every critical bypassed armor but did not boost damage that much, weapon would do good damage, and would not feel random ( though non-criticals would feel that way as failures ), but ofcourse is not ideal because it makes armor irrelevant.
But as you can see with higher chances, stuff is much less random.
--- Quote ---I don't understand this: instagib? Besides 1% chance would hardly be noticeable enough for people to hate it.
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Something like 300 or more damage.
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